zaniac10
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| Joined: 18 Aug 2009 |
| Total Posts: 10000 |
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| 17 Mar 2017 08:26 PM |
| I've asked about this twice before with both solutions involving use RemoteEvents but I've never been given a real answer on how to do this, just functions with the RemoteEvent et cetera, I don't know what to actually put in the scripts... |
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zaniac10
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| Joined: 18 Aug 2009 |
| Total Posts: 10000 |
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zaniac10
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| Joined: 18 Aug 2009 |
| Total Posts: 10000 |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 18 Mar 2017 11:44 PM |
| @OP, it's better to handle most of the gui functions locally unless you actually need to use a Remot Event |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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zaniac10
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| Joined: 18 Aug 2009 |
| Total Posts: 10000 |
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| 19 Mar 2017 02:16 AM |
| I need help making a GUI that, any changes made to it, will show to all clients |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 19 Mar 2017 02:57 AM |
| unless you actually have to show the same thing to all the other clients, then what's the point of updating a player's gui to the server if only that player can actually see it... |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 19 Mar 2017 02:59 AM |
| --server re.OnServerEvent:connect(function(plr,text) ####################### end) --local gui.FocusLost:connect(function() re:FireServer(gui.Text) end) re.OnClientEvent:connect(function(text) gui.Text = text end) |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 19 Mar 2017 03:00 AM |
--server
re.OnServerEvent:connect(function(plr,text) re:F ireAll Clients(text) end)
--local
gui.FocusLost:connect(function() re: FireServer(gui.Text) end)
re.OnClientEvent:connect(function(text) gui.Text = text end)
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zaniac10
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| Joined: 18 Aug 2009 |
| Total Posts: 10000 |
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| 19 Mar 2017 03:12 AM |
@xcv
Take for example, Stickmasterluke's "Draw It!" game. Whatever is being shown for the artist, is shown to everyone else. I need help making something like that, but any changes to anything inside of a ScreenGui will be applied to every other client. |
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