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Re: Giving feedback (not a rating, actual feedback)

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Leonm20 is not online. Leonm20
Joined: 19 Aug 2016
Total Posts: 30
15 Mar 2017 09:29 PM
Im really bored and I want to try more cool games in development so I decided I will play your games and give you quality feedback. I'll be writing descriptive and critic feedback so it may take time but I'll try to get through you all!! Only rule is the game needs to be yours.
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ryrycat101 is online. ryrycat101
Joined: 09 Feb 2013
Total Posts: 631
16 Mar 2017 09:55 PM
OK, if anyone viewing this is not Leonm20, DO NOT PLAY THE GAME!
This is strictly to get feedback from only Leonm20.

Anyways, I'm working on completely replacing/remaking the guns, so ignore the fact that they're a little glitchy. Also, note that this is a demo/alpha and is NOT finished.

Game:
https://www.roblox.com/games/616391003/Shadow-Warrior-1997-Alpha-Demo


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Leonm20 is not online. Leonm20
Joined: 19 Aug 2016
Total Posts: 30
16 Mar 2017 10:49 PM
I actually don't see that many reasons for people to hate that game considering it's WIP. The gun mechanics seems to be working fine. I just have to note the fact that you should probably lighten the game up since although I understand it will ruin the mood, but it is really inconvenient when you have a hard time seeing in a fps game. Also, I suggest the use of sensor triggered UI's for the tutorials. This is since it will upgrade the look of your game to a new level and will eliminate a glitch I found where some words could be seen through walls. It's seems to be that the default UI's isn't enough to lease players now days so I suggest using image buttons and images for any UI's. If you want to, making a cool scroll with some animations of it opening and closing as a GUI might be awesome. I would like to also suggest a pvp system or some competition for players since players love that kind of stuff. But don't think i hate that game, it's seems to be a very cool idea. Just make sure you keep a eye out for what the players want and expect. Keep it up!
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ryrycat101 is online. ryrycat101
Joined: 09 Feb 2013
Total Posts: 631
17 Mar 2017 03:45 PM
I would lighten it up, but I want the game to be vibrant as it really adds to the mood of the game. If I lighten it up, it'll look kinda bland. I've never had trouble seeing anything in the game, especially since I've added in the flashlight.

I would use sensor triggered UI's, but I never implemented them because there would be no way for it not to look awkward, it makes you feel less immersed in the game, and because I wasn't really convinced it was worth it considering how many dislikes I got just from adding in a title screen (which I later removed due to that).

One of the tutorial dialogs can be seen through walls. This is NOT, however, a glitch. Players would join and kill all of the enemies, but they never found the key. It seemed like they just gave up searching because they had gotten ## used to the tutorial dialog just showing up right in front of them. So, I made it so that they could see it through walls, and therefore would not be completely lost.

The game was never meant to be PVP, it was originally only meant for coop. However, I realized that this game would be a GREAT game to have a deathmatch on when it's done. So, when you get past the tutorial level and into Seppuku Station, up to 4 other players can join and you can do a deathmatch. I'm not planning to make the deathmatches too competitive, though, since the whole point of the game is coop.

Thanks for the feedback 😄 You're one of the few people who will give actual feedback.


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