Expatiate
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| Joined: 29 Jun 2013 |
| Total Posts: 2358 |
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| 16 Mar 2017 09:42 PM |
walking 30 years to get to the action, only to die and have to do it again
whats yours
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 16 Mar 2017 09:46 PM |
having a no-rollback term with a 5-second-or-lower capture time with over 4 ways into the terminal for defenders
r+://290109653 |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 16 Mar 2017 09:46 PM |
no contesting feature on terminals
r+://290109653 |
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| 16 Mar 2017 09:47 PM |
| Defenders spawn way closer to the term, and have advantages only exclusive to them that raiders can't use themselves |
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Expatiate
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| Joined: 29 Jun 2013 |
| Total Posts: 2358 |
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| 16 Mar 2017 09:47 PM |
a fort that allows spawnkilling cough bwe |
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| 16 Mar 2017 09:49 PM |
| raiding/defending the same forts even tho they are two different groups |
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| 16 Mar 2017 09:49 PM |
| Oh and ffs invisible walls where the defenders can get to a certain area but the raiders can't because of the wall itself. (Example, Defenders can get on the mountains via their spawn, but raiders can't because a wall blockades them) |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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eeoa
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| Joined: 26 Jul 2011 |
| Total Posts: 27317 |
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Sealitey
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| Joined: 10 Feb 2011 |
| Total Posts: 5378 |
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| 16 Mar 2017 09:52 PM |
forts that are so dark you can't see anything an extremely advantageous head start for defenders either side being able to puppy guard the term or the teleporter to the term
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| 16 Mar 2017 09:53 PM |
| the fact that they are all the same concept |
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Expatiate
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| Joined: 29 Jun 2013 |
| Total Posts: 2358 |
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| 16 Mar 2017 09:53 PM |
ugh yeah teleporters that exist doesnt matter if shielded on teleport or not if you arent you die if you are you have invulnerability and use it not good-ly |
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| 16 Mar 2017 09:54 PM |
| Tbh I have to be honest fog, I just really don't see the appeal to it, it blocks vision and can be very distracting in some areas. |
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| 16 Mar 2017 09:55 PM |
| # said tbh while saying have to be honest, sigh.. *facepalm* |
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jltom
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| Joined: 04 Jul 2010 |
| Total Posts: 34279 |
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| 16 Mar 2017 09:55 PM |
if the base is ugly, i don't want to raid it aka, the typical brown mountains and green grass
r+://563466905r+://563466842r+://563466791 JLTOM | JUSTIN50003 | KENNYOMEGA |
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Expatiate
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| Joined: 29 Jun 2013 |
| Total Posts: 2358 |
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| 16 Mar 2017 09:56 PM |
nice meme long walkways are my pet peeve though |
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jltom
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| Joined: 04 Jul 2010 |
| Total Posts: 34279 |
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| 16 Mar 2017 09:56 PM |
bases where gates are always closed
r+://300468702r+://300468660r+://380602602 JLTOM | JUSTIN50003 | KENNYOMEGA |
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| 16 Mar 2017 09:57 PM |
| ### don't even participate in clans you just C&G justin |
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jltom
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| Joined: 04 Jul 2010 |
| Total Posts: 34279 |
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| 16 Mar 2017 09:58 PM |
| ### don't need to participate in clans to know whether or not a fort sucks r+://499116225r+://499116148r+://499116020 JLTOM | JUSTIN50003 | KENNYOMEGA |
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