XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 05:51 PM |
| Has anyone else had this issue? It has nothing to do with how things load because I used WaitForChild() on everything so don't tell me that's the issue. I checked my scripts countless times and there is no errors when it runs in the start>server or in play mode |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 05:57 PM |
| this is the most annoying thing ever... |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 06:08 PM |
| the remote is called through a local script inside the gui |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 07:04 PM |
| ## the only thing i can possibly think of not being right is the call to the server? however that wouldn't make sense if the remote is called and works in play mode, ill try adding some more waitforchild's whenever i can |
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hasang1
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| Joined: 09 Nov 2012 |
| Total Posts: 903 |
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| 16 Mar 2017 07:05 PM |
You know, using this to post the source so we can fix it is much more helpful for us than using it as a journal of sorts about you attempting to fix your code.
HAX. |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 07:38 PM |
| id rather not show my code, sorry |
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| 16 Mar 2017 07:39 PM |
| why would you post this then if you dont want help |
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| 16 Mar 2017 07:39 PM |
well there could be a million things causing it and one of them is requesting help with no information other than your remote doesnt work
heck i could just do
remote.OnServerEvent:connect(function() pepwiqwd end)
and that would make it 'broken' |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 07:52 PM |
lol alright whatever ill post...here
server:
amre.OnServerEvent:connect(function(player,songid) for i,v in pairs(game.Players:GetPlayers()) do for h,n in pairs(v.Character:GetChildren()) do if n:IsA("Tool") then for l,k in pairs(n.Handle:GetChildren()) do if k:IsA("Sound") then if k.IsPlaying then k:Stop() end wait() k.SoundId = "http://www.roblox.com/asset/?id="..tostring(songid) k:Play() end end end end end end)
client:
all.MouseButton1Click:connect(function() amre:FireServer(tonumber(input.Text)) all.Visible = false custom.Visible = false play.Visible = true local msg = "Username/ID" for i=0,string.len(msg),1 do input.Text = string.sub(msg,0,i) wait() end end) |
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| 16 Mar 2017 07:53 PM |
| what in the world is this, are you trying to make everyones tools play sounds? why? |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 07:58 PM |
| still have no clue why it doesn't work |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 08:10 PM |
| awesome........................ |
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| 16 Mar 2017 08:21 PM |
| Well you put "[FE]" in the title of this post, so I assume that is an abbreviation of "FilterEnabled", which implies you have FilterEnabled on. FilterEnabled messes with scripts so that people can't exploit. But of course it's not smart enough to know if a script is some exploiter using scripts or the developer's scripts. This usually leads to scripts not working or bugging out, such ## the bug of you not being able to use the script in studio. True story, a while ago a couple of friends and I were working on a game and noticed that the guns had stopped working, so we disabled FilterEnabled and it worked again. You should do the same. -ꜰꜱᴏᴄɪᴇᴛʏ |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 08:25 PM |
| @M1ster i just want to solve this issue so i can prevent it from happening in the future |
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| 16 Mar 2017 08:33 PM |
| m1ster clearly doesnt know how to code when network filtering is enabled lmao |
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XCVlll
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| Joined: 23 Oct 2008 |
| Total Posts: 963 |
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| 16 Mar 2017 08:37 PM |
| i might just wing it and try to remake it even though the script for the client is about 100 lines already |
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| 16 Mar 2017 08:56 PM |
welp
-swifty le myth hunter |
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| 16 Mar 2017 08:56 PM |
@Wunder Maybe I'm crazy, but I'm pretty sure I didn't code anything in my little forum post, bud. |
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| 16 Mar 2017 08:59 PM |
No, M1sterR0b0t is just someone who thinks he knows what he's talking about.
"FilterEnabled messes with scripts so that people can't exploit."
Wrong.
"But of course it's not smart enough to know if a script is some exploiter using scripts or the developer's scripts."
That's stupid; you obviously don't know what you're talking about.
"This usually leads to scripts not working or bugging out, such ## the bug of you not being able to use the script in studio."
Wrong again.
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| 16 Mar 2017 09:01 PM |
Actually I have some knowledge on it. FilterEnabled does mess with scripts. I gave an example of when it did aswell. What is FilterEnabled for then, if you don't mind me asking. ;) |
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| 16 Mar 2017 09:04 PM |
The fact that you're even calling it "FilterEnabled" to begin with pretty much illustrates your knowledge on it.
FilteringEnabled* is a property that determines whether or not client changes are replicated. It doesn't "mess" with scripts in a way that they shouldn't have behaved in the first place.
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| 16 Mar 2017 09:04 PM |
How about I rephrase this.
If your script isn't working try turning off FilterEnabled.
Better? :/ |
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| 16 Mar 2017 09:05 PM |
"If your script isn't working try turning off FilterEnabled."
Or if you don't understand FilteringEnabled*, then don't enable it in the first place.
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