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| 14 Mar 2017 09:44 PM |
So I was wondering if adding a new prefix with userId for every different value that I want to save is the best way to save the data.
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| 15 Mar 2017 06:33 AM |
| Then what is the best way to do it. |
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| 15 Mar 2017 06:38 AM |
save player data in a single key using a table
datastore:SetAsync(player.UserId,{money=0,kills=0,deaths=0})
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| 15 Mar 2017 06:43 AM |
| Ok, I'll try that. But why is this way better. And how big can the table be? |
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| 15 Mar 2017 06:50 AM |
why it is better: http://wiki.roblox.com/index.php?title=Data_store#Request_limit
how much it can hold (260k string characters) http://wiki.roblox.com/index.php?title=Data_store#Data_limit
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| 15 Mar 2017 07:51 AM |
| Sending larger data in one request > Numerous requests |
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