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Re: Custom Meshes in Roblox?

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B3tturTh3nU is not online. B3tturTh3nU
Joined: 18 Jun 2008
Total Posts: 6574
29 Jul 2012 01:11 PM
Madness!
And yet, I've found a way to do it.

For the Skeptics:
http://www.roblox.com/sphere-obj-item?id=88305407
http://www.roblox.com/torus-obj-item?id=88305710
http://www.roblox.com/suzanne-obj-item?id=88306157

And now that I'm done showing off, here's the real point of this thread. Would anyone here actually use it? It's a wavefront object importer for Roblox, albeit a buggy one, but it does work(mostly!).

As well, if there is any support for this sort of thing, discuss the following in this thread...

- The support for wavefront is still really generic and bad. It can only import faces expressed as triangles. Should I improve it?

- Should I add support for more common formats? Perhaps for Ogre or Blender meshes?

- How long do you think it'll take the devs to ban me? I'm sure there's a reason they didn't want to support custom meshes.

Comment and discuss below. If enough people want it, I'll tune up the program for an actual release. =)
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
29 Jul 2012 01:15 PM
Just add Wavefront OBJ support, most model editors can export to that type.
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Tarabukka is not online. Tarabukka
Joined: 18 Jan 2011
Total Posts: 394
29 Jul 2012 01:16 PM
Didn't stravant or someone else make something like this a loooong time ago?
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sam6175 is not online. sam6175
Joined: 16 Aug 2008
Total Posts: 1391
29 Jul 2012 01:17 PM
If you added the ability to use .blend files I would love you forever.
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SoftwareArts is not online. SoftwareArts
Joined: 12 Jul 2012
Total Posts: 384
29 Jul 2012 01:20 PM
You.
Are.
A.
GENIUS.

Seriously, this has opened up so many possibiltys in Roblox games.
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Solotaire is not online. Solotaire
Joined: 30 Jul 2009
Total Posts: 30356
29 Jul 2012 01:21 PM
Nice.
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
29 Jul 2012 02:11 PM
"Didn't stravant or someone else make something like this a loooong time ago?"

I thought the same.
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BloxHound is not online. BloxHound
Joined: 30 Oct 2009
Total Posts: 403
29 Jul 2012 02:25 PM
Ive been uploading meshes for years.
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B3tturTh3nU is not online. B3tturTh3nU
Joined: 18 Jun 2008
Total Posts: 6574
29 Jul 2012 02:35 PM
"Didn't stravant or someone else make something like this a loooong time ago?"

Perhaps he did. TBH, I wasn't even here at the time he was made a moderator, so I wouldn't know about (m)any programs he wrote.

Either way, there seems to be some support, so I'll have a buggy release later today. Then, you can all go ahead and break Roblox trying to load your super hi-res models.
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nickbricknick464 is not online. nickbricknick464
Joined: 22 Aug 2008
Total Posts: 8302
29 Jul 2012 02:40 PM
I was under the impressions there was no way to upload user meshes.

Care to enlighten me?
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BloxHound is not online. BloxHound
Joined: 30 Oct 2009
Total Posts: 403
29 Jul 2012 02:40 PM
You can upload meshes by putting the file directory into the location thing. :|
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BloxHound is not online. BloxHound
Joined: 30 Oct 2009
Total Posts: 403
29 Jul 2012 02:40 PM
How do people not know about this? >_>
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Illuminatiix is not online. Illuminatiix
Joined: 20 Jul 2012
Total Posts: 12
29 Jul 2012 02:40 PM
And what may I ask is this code behind this importer?
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nickbricknick464 is not online. nickbricknick464
Joined: 22 Aug 2008
Total Posts: 8302
29 Jul 2012 02:41 PM
location thing?
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BloxHound is not online. BloxHound
Joined: 30 Oct 2009
Total Posts: 403
29 Jul 2012 02:42 PM
Also the user has to go into a solo game to download the meshes. I suggest making a place full of them that the player can go into solo mode Called "mesh download"
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BloxHound is not online. BloxHound
Joined: 30 Oct 2009
Total Posts: 403
29 Jul 2012 02:43 PM
http://www.roblox.com/iZallens-Mesh-Downloader-place?id=13950386
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cymru72 is not online. cymru72
Joined: 26 Jan 2008
Total Posts: 4362
29 Jul 2012 03:10 PM
This has been done several times by many people. Most notably Stravant and Kalle2990 (as his converted google sketchup models).. but nice job anyway.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
29 Jul 2012 03:17 PM
^
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B3tturTh3nU is not online. B3tturTh3nU
Joined: 18 Jun 2008
Total Posts: 6574
29 Jul 2012 04:15 PM
Buggy version woot!

media
fire.com
/?ht8gr74lqpapw5x

I'll probably include the source if I end up updating it.
Any feedback is helpful, and before complaining that there isn't a pretty GUI...
It's free, isn't it?
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Evess is not online. Evess
Joined: 27 May 2012
Total Posts: 25583
29 Jul 2012 07:05 PM
If other people can see them too, it's cool.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
30 Jul 2012 02:51 AM
MrNicNac already made something like this.. it can convert meshes to use triangles.
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hollyberry123 is not online. hollyberry123
Joined: 01 Jan 2010
Total Posts: 1
03 Jan 2013 11:29 AM
YES! add improvmens if this progam works.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
03 Jan 2013 01:17 PM
Happy first post @above.
It was used very very well.
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thek00lkid is not online. thek00lkid
Joined: 18 Jun 2011
Total Posts: 2778
03 Jan 2013 05:12 PM
@OP

Your models are fakes.
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LPGhatguy is online. LPGhatguy
Forum Moderator
Joined: 27 Jun 2008
Total Posts: 4725
03 Jan 2013 07:56 PM
@Thek00lkid
Notice that it's a Wavefront->ROBLOX exporter. It makes a model out of a mesh.
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