golangoal
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| Joined: 26 Apr 2011 |
| Total Posts: 185 |
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| 13 Mar 2017 06:50 PM |
| I can't continue creating my game with those collisions. |
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hasang1
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| Joined: 09 Nov 2012 |
| Total Posts: 903 |
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| 13 Mar 2017 07:09 PM |
for i,v in pairs(character:GetChildren()) do if v:IsA'BasePart' then v.CanCollide=false end end
--[[That works for most, except if the humanoid was to reset it. Either way, that should do.]]
HAX. |
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golangoal
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| Joined: 26 Apr 2011 |
| Total Posts: 185 |
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| 13 Mar 2017 07:17 PM |
| They keep coming back to being collided |
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| 13 Mar 2017 07:18 PM |
Bind it to the RenderStepped event.
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golangoal
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| Joined: 26 Apr 2011 |
| Total Posts: 185 |
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| 13 Mar 2017 07:23 PM |
Still nothing happens.
local Player = game.Players.LocalPlayer
game:GetService("RunService").RenderStepped:connect(function() for i,v in pairs(Player.Character:GetChildren()) do if v:IsA'BasePart' then v.CanCollide = false end end end)
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| 13 Mar 2017 07:25 PM |
I guess it's overridden by the engine then. I'll try something else.
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golangoal
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| Joined: 26 Apr 2011 |
| Total Posts: 185 |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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golangoal
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| Joined: 26 Apr 2011 |
| Total Posts: 185 |
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| 14 Mar 2017 07:59 AM |
| But nothing works without the humanoid. |
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