MyHogs
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| Joined: 13 Feb 2017 |
| Total Posts: 22 |
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| 13 Mar 2017 08:58 PM |
I'm working on the development of a new game that makes use of datastores.
Last night, the game had "Enable Studio Access to API Services" selected in its game configuration. Things worked fine until today, where now suddenly, I get that error message. Tried logging out and then back in within studio, closing and reopening studio, republishing the place, unselecting and reselecting that option, etc... but still getting that error.
Did something change overnight? Or is there some other troubleshooting step that I'm forgetting?
Also, while I'm on the subejct... the DataStore manual says something about backing up your DataStores before testing, but contains no information on how exactly to do that. Is there a Wiki page somewhere on it? |
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| 13 Mar 2017 10:33 PM |
| You can't test a data store in studio. It only works in an online server. |
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| 13 Mar 2017 10:35 PM |
"You can't test a data store in studio. It only works in an online server."
Wrong...
OP, the problem is probably because you're not testing in an actual place uploaded to ROBLOX.
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MyHogs
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| Joined: 13 Feb 2017 |
| Total Posts: 22 |
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| 14 Mar 2017 01:26 AM |
This gave me a thought which led to a fix.
I was working off of the copy saved to my hard drive, when I had to do it from the "Open a Published Place" feature of Studio. I thought that disk saves were tied in to published places once uploaded. Guess not. |
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galio13
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| Joined: 20 Jul 2011 |
| Total Posts: 842 |
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| 14 Mar 2017 10:09 AM |
| If you edit a game online on ROBLOX and then save it to your local disk, it will not be connected to the online one, unless you publish as/to it. |
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MyHogs
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| Joined: 13 Feb 2017 |
| Total Posts: 22 |
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| 14 Mar 2017 01:50 PM |
| Now what about the second question, regarding backing up datastores? Is there a way to get like a backup file of my game's entire datastore? |
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| 14 Mar 2017 02:01 PM |
| regarding 'backing up', you could use http requests and send t off to ur own database. |
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