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Re: Is it possible to resize models?

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CompactorReactor is not online. CompactorReactor
Joined: 19 Oct 2007
Total Posts: 3935
20 Dec 2007 04:14 AM
Is it possible to resize models and make them bigger?
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Scripter is not online. Scripter
Joined: 09 Oct 2007
Total Posts: 1192
20 Dec 2007 04:15 AM
noes
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CompactorReactor is not online. CompactorReactor
Joined: 19 Oct 2007
Total Posts: 3935
20 Dec 2007 04:24 AM
dangit!!!
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PRG is not online. PRG
Joined: 19 Jun 2007
Total Posts: 4185
20 Dec 2007 04:37 AM
nope, impossible. UNLESS you want to resize EACH AND EVERY BRICK ONE BY ONE!!!!!! >:D
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OZZY941 is not online. OZZY941
Top 100 Poster
Joined: 31 May 2007
Total Posts: 3430
20 Dec 2007 05:08 AM
I know that is anoyying T_T I was going to use clocks hoop ride as a carnival ride in one of my places but it would take forever to resize every single las bricks to make it smaller and less lag.
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CompactorReactor is not online. CompactorReactor
Joined: 19 Oct 2007
Total Posts: 3935
20 Dec 2007 05:15 AM


i was gonna use a movie that works in my movie theatre but the screen was to small!
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WolfVenomSilverSurfe is not online. WolfVenomSilverSurfe
Joined: 06 Jul 2007
Total Posts: 2442
20 Dec 2007 09:18 AM
I was going to makea mini land when Iwas a noob cause I didn't know better. =P Bu if you wanna keep the movie resize Every.. Single... Brick...
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WolfVenomSilverSurfe is not online. WolfVenomSilverSurfe
Joined: 06 Jul 2007
Total Posts: 2442
20 Dec 2007 09:20 AM
Lot of misspellings. @_*
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WaffleBoy is not online. WaffleBoy
Joined: 21 Mar 2007
Total Posts: 1377
20 Dec 2007 09:28 AM
Okay. Here we go...


local c = Model:GetChildren()
for i=1, #c do
if c[i].className == "Part" then
c[i].Size = c[i].Size/2
c[i].Position = c[i].Position/4
end
end

Yes, this is how you resize models.
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ICE128 is not online. ICE128
Joined: 03 Jul 2007
Total Posts: 2376
20 Dec 2007 09:30 AM
Heh...Nice script Waffle.

- ICE128 -
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WaffleBoy is not online. WaffleBoy
Joined: 21 Mar 2007
Total Posts: 1377
20 Dec 2007 09:31 AM
Hey, atleast it works. xD
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MrLFan is not online. MrLFan
Joined: 20 Jul 2007
Total Posts: 6534
20 Dec 2007 09:32 AM
Waffle, I Am Comfused, To Tag The Model, I Have To Change The Word "Model"?

(local c = TARGET:GetChildren()
for i=1, #c do
if c[i].className == "Part" then
c[i].Size = c[i].Size/2
c[i].Position = c[i].Position/4
end
end )
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WaffleBoy is not online. WaffleBoy
Joined: 21 Mar 2007
Total Posts: 1377
20 Dec 2007 09:33 AM
Oh, just a note, this will not divide something with a value of 1 for size. So don't blame me. =x

Also,

local c = game.Workspace.Model:GetChildren()
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WaffleBoy is not online. WaffleBoy
Joined: 21 Mar 2007
Total Posts: 1377
20 Dec 2007 09:34 AM
...One last adjustment to it.

local c = Model:GetChildren()
for i=1, #c do
if c[i].className == "Part" then
c[i].Size = c[i].Size/2
c[i].Position = c[i].Position/4
c[i]:MakeJoints()
end
end
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Telamon is not online. Telamon
Joined: 30 Jan 2007
Total Posts: 3614
20 Dec 2007 09:37 AM
That's pretty clever.

It would probably work best for doubling or quadrupling models in size, rather than reducing them.
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WaffleBoy is not online. WaffleBoy
Joined: 21 Mar 2007
Total Posts: 1377
20 Dec 2007 09:38 AM
Yeah. I just changed around another one of my scripts for my "Quick N' Easy Make a New Map" that never published.
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BobombDude is not online. BobombDude
Joined: 29 Jun 2007
Total Posts: 1675
20 Dec 2007 09:39 AM
[ Content Deleted ]
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ICE128 is not online. ICE128
Joined: 03 Jul 2007
Total Posts: 2376
20 Dec 2007 09:39 AM
This script is getting better and better :O

- ICE128 -
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WaffleBoy is not online. WaffleBoy
Joined: 21 Mar 2007
Total Posts: 1377
20 Dec 2007 09:45 AM
Mkay. I think I have a solution to the problems I've found, just a bit more testing, then I'll post it up.
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angrybirdsrio8 is not online. angrybirdsrio8
Joined: 02 Jun 2012
Total Posts: 1294
11 Mar 2017 03:25 PM
Hi.


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