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| 20 Dec 2007 04:14 AM |
| Is it possible to resize models and make them bigger? |
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Scripter
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| Joined: 09 Oct 2007 |
| Total Posts: 1192 |
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PRG
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| Joined: 19 Jun 2007 |
| Total Posts: 4185 |
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| 20 Dec 2007 04:37 AM |
| nope, impossible. UNLESS you want to resize EACH AND EVERY BRICK ONE BY ONE!!!!!! >:D |
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OZZY941
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| Joined: 31 May 2007 |
| Total Posts: 3430 |
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| 20 Dec 2007 05:08 AM |
| I know that is anoyying T_T I was going to use clocks hoop ride as a carnival ride in one of my places but it would take forever to resize every single las bricks to make it smaller and less lag. |
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| 20 Dec 2007 05:15 AM |
i was gonna use a movie that works in my movie theatre but the screen was to small! |
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| 20 Dec 2007 09:18 AM |
| I was going to makea mini land when Iwas a noob cause I didn't know better. =P Bu if you wanna keep the movie resize Every.. Single... Brick... |
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WaffleBoy
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| Joined: 21 Mar 2007 |
| Total Posts: 1377 |
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| 20 Dec 2007 09:28 AM |
Okay. Here we go...
local c = Model:GetChildren() for i=1, #c do if c[i].className == "Part" then c[i].Size = c[i].Size/2 c[i].Position = c[i].Position/4 end end
Yes, this is how you resize models. |
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ICE128
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| Joined: 03 Jul 2007 |
| Total Posts: 2376 |
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| 20 Dec 2007 09:30 AM |
Heh...Nice script Waffle.
- ICE128 - |
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WaffleBoy
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| Joined: 21 Mar 2007 |
| Total Posts: 1377 |
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MrLFan
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| Joined: 20 Jul 2007 |
| Total Posts: 6534 |
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| 20 Dec 2007 09:32 AM |
Waffle, I Am Comfused, To Tag The Model, I Have To Change The Word "Model"?
(local c = TARGET:GetChildren() for i=1, #c do if c[i].className == "Part" then c[i].Size = c[i].Size/2 c[i].Position = c[i].Position/4 end end ) |
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WaffleBoy
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| Joined: 21 Mar 2007 |
| Total Posts: 1377 |
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| 20 Dec 2007 09:33 AM |
Oh, just a note, this will not divide something with a value of 1 for size. So don't blame me. =x
Also,
local c = game.Workspace.Model:GetChildren() |
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WaffleBoy
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| Joined: 21 Mar 2007 |
| Total Posts: 1377 |
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| 20 Dec 2007 09:34 AM |
...One last adjustment to it.
local c = Model:GetChildren() for i=1, #c do if c[i].className == "Part" then c[i].Size = c[i].Size/2 c[i].Position = c[i].Position/4 c[i]:MakeJoints() end end |
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Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 20 Dec 2007 09:37 AM |
That's pretty clever.
It would probably work best for doubling or quadrupling models in size, rather than reducing them. |
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WaffleBoy
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| Joined: 21 Mar 2007 |
| Total Posts: 1377 |
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| 20 Dec 2007 09:38 AM |
| Yeah. I just changed around another one of my scripts for my "Quick N' Easy Make a New Map" that never published. |
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ICE128
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| Joined: 03 Jul 2007 |
| Total Posts: 2376 |
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| 20 Dec 2007 09:39 AM |
This script is getting better and better :O
- ICE128 - |
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WaffleBoy
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| Joined: 21 Mar 2007 |
| Total Posts: 1377 |
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| 20 Dec 2007 09:45 AM |
| Mkay. I think I have a solution to the problems I've found, just a bit more testing, then I'll post it up. |
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