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Re: Taking scripting requests

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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 08:10 AM
I am a beginner scripter and looking forward to improve..

I can make anything as long as I know how to

Sorry if your given task is too difficult for me..

So post your requests below.


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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 08:10 AM
forgot to say that I will make anything for free


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Gomlsauresrex is not online. Gomlsauresrex
Joined: 25 Mar 2016
Total Posts: 3588
11 Mar 2017 08:13 AM
Make a script that waits 1/30 of a second and then kill the player when they join.
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 08:27 AM
game:GetService("Players").PlayerAdded:connect(function(player)
wait(1/30)
player.Character:WaitForChild("Humanoid").Health = 0
end)


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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 08:29 AM
I think I should wait for character

game:GetService("Players").PlayerAdded:connect(function(player)
repeat wait() until player.Character
wait(1/30)
player.Character:WaitForChild("Humanoid").Health = 0
end)


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DiamondForce2 is online. DiamondForce2
Joined: 19 Jul 2015
Total Posts: 3221
11 Mar 2017 08:46 AM
Make me a script that will randomly spawn objects in tw o different positions until I touch an object


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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:11 AM
I think this is what you asked local position1 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)) local position2 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)) local touch = false function ####### ##### = true end script.Parent.Touched:connect(Touch) while true do wait(math.random(1,10)) print("wot") if touch == false then Part1 = Instance.new("Part", game.Workspace) Part1.Anchored = true Part1.Position = position1 Part2 = Instance.new("Part", game.Workspace) Part2.Anchored = true Part2.Position = position2 else end end
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:12 AM
local position1 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)) local position2 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)) local touch = false function ####### ##### = true end script.Parent.Touched:connect(Touch) while true do wait(math.random(1,10)) print("wot") if variableTOUCH(to prevent hash) == false then Part1 = Instance.new("Part", game.Workspace) Part1.Anchored = true Part1.Position = position1 Part2 = Instance.new("Part", game.Workspace) Part2.Anchored = true Part2.Position = position2 else end end
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:13 AM
Hashtags.. :/ local position1 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)) local position2 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)) local touch = false function ####### ################ prevent hash) = true end script.Parent.Touched:connect(Touch) while true do wait(math.random(1,10)) print("wot") if variableTOUCH(to prevent hash) == false then Part1 = Instance.new("Part", game.Workspace) Part1.Anchored = true Part1.Position = position1 Part2 = Instance.new("Part", game.Workspace) Part2.Anchored = true Part2.Position = position2 else end end
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:15 AM
LAST TIME I TRY THIS
If you need script PM(If still hash)

function Touch()
variable = true
end
script.Parent.Touched:connect(Touch)

while true do
wait(math.random(1,10))
print("wot")
if variable == false then
Part1 = Instance.new("Part", game.Workspace)
Part1.Anchored = true
Part1.Position = position1
Part2 = Instance.new("Part", game.Workspace)
Part2.Anchored = true
Part2.Position = position2
else

end
end


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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:16 AM
Sorry for spam, but forgot to include..

local position1 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10))
local position2 = Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10))
local variable = false


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DiamondForce2 is online. DiamondForce2
Joined: 19 Jul 2015
Total Posts: 3221
11 Mar 2017 09:18 AM
accept my fr


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BlupoV2 is online. BlupoV2
Joined: 12 Nov 2012
Total Posts: 543
11 Mar 2017 09:22 AM
Write a function to find the number of digits of any integer without converting the number to a string or using the string library.

Benchmarks:
10e10 -> 12
1234567890 ->10
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:33 AM
Sorry I have no clue how to do that... If you do know how to do that, please tell me I would like to know.


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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:36 AM
besides writing bunch if statements and checking (>/<)


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QuantumNexsus is not online. QuantumNexsus
Joined: 09 Nov 2014
Total Posts: 2451
11 Mar 2017 09:40 AM
Make a script so when a player joins there joints break
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:46 AM
game:GetService("Players").PlayerAdded:connect(function(player)
repeat wait() until player.Character
player.Character:BreakJoints()
end)


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BlupoV2 is online. BlupoV2
Joined: 12 Nov 2012
Total Posts: 543
11 Mar 2017 09:46 AM
An alternative way to getting the number of digits of an integer is:

math.ceil(math.log10(number + 0.1))
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 09:52 AM
Never heard about such a thing, thanks


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LegomasterNiko is not online. LegomasterNiko
Joined: 27 Feb 2013
Total Posts: 1176
11 Mar 2017 11:28 AM
Can you make a script, so when players are already in the game, and like a map loads out of serverstorage there is a script in the map ones the map goes into workspace it clones a sound into the players backpack?
Sorry if that got a bit confusing... I have been trying to do it for a while now...
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LegomasterNiko is not online. LegomasterNiko
Joined: 27 Feb 2013
Total Posts: 1176
11 Mar 2017 11:30 AM
So mainly when the map goes into workspace the script inside of the map activates, and clones the sound thingy in to the players backpacks
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DiamondForce2 is online. DiamondForce2
Joined: 19 Jul 2015
Total Posts: 3221
11 Mar 2017 11:39 AM
Do you know how to save a players stats?

I need to save a players Wins and Gems


#code -- This is a comment in lua --
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easyhardCZ is not online. easyhardCZ
Joined: 06 Oct 2016
Total Posts: 1390
11 Mar 2017 11:41 AM
Make me script for respawn unanchored vehicles.
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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 11:43 AM
@Legomaster, PM me if I understood you wrong or something

local Players = game:GetService("Players")
local Sound = game:GetService("ServerStorage").Sound -- Change to whatever your's is?

for i,v in pairs(Players:GetChildren()) do
local SoundClone = Sound:Clone()
SoundClone.Parent = v.Backpack
end

but I understood that you want something like this?


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LeikaZ is not online. LeikaZ
Joined: 31 Jan 2008
Total Posts: 595
11 Mar 2017 11:47 AM
local DataStore = gam#########################################################################################################################
local stats = Instance.new("IntValue", player)
stats.Name = "leaderstats"

local wins = Instance.new("IntValue", stats)
wins.Name = "Wins"

local gems = Instance.new("IntValue", stats)
gems.Name = "Gems"

local key = "user-" ..player.userId

local savedValues = DataStore:GetAsync(key)

if savedValues then
wins.Value = savedValues[1]
gems.Value = savedValues[2]
else
local valuesToSave = {wins.Value, gems.Value}
DataStore:SetAsync(key, valuesToSave)
end

end)

-------------------------Different Script ----------------------------------------------

local DataStore = ga####################################################################
game.Players.PlayerRemoving:connect(function(player)

local key = "user-" ..player.userId
local valuesToSave = {player.leaderstats.Wins.Value, player.leaderstats.Gems.Value}
DataStore:SetAsync(key, valuesToSave)
end)

tell me if doesnt work, didn't test it. @DIAMOND


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