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| 09 Mar 2017 06:41 AM |
I'm working on a script where the camera follows a spaceships movement locked from a position. When reaching the highest point before the flip, the camera weirdly inverses (you can check out the youtube video here, ignore the jittering watch?v=bESr2FJCfxA)
Can I get rid of that inverse? Or is it normal unchangable roblox behaviour?
The CameraType is scriptable and the control currently consists of only one line playerCam.CoordinateFrame = CFrame.new(camPart.CFrame.p, main.CFrame.p)
thanks, michael |
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