AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 09 Mar 2017 09:52 AM |
http://wiki.roblox.com/index.php?title=API:Class/AlignOrientation http://wiki.roblox.com/index.php?title=API:Class/AlignPosition http://wiki.roblox.com/index.php?title=API:Class/Torque
Unfortunately, they still haven't released the SlidingBallConstraint of the CylindricalConstraint :(
Oh well maybe next time. |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 09 Mar 2017 10:01 AM |
| I am experimenting with them right now and should have a good description for each of them in a few minutes. |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 09 Mar 2017 10:15 AM |
Okay here's what I have so far:
AlignOrientations try to get the attachments of the two parts to have the same rotation. AlignPositions try to get the attachments to have the same position. In both of these constraints, if ReactionTorqueEnabled is set to true, then it will apply force to both attachments, otherwise, force will only be applied to the Attachment0. |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 09 Mar 2017 10:18 AM |
| Torques don't seem to work yet. Oh well. |
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OzzyFin
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| Joined: 07 Jun 2011 |
| Total Posts: 3600 |
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| 09 Mar 2017 10:20 AM |
| they should focus on fixing their launcher next, would love to visit some place |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 09 Mar 2017 10:21 AM |
| I disagree. I'd rather they finish the CylindricalConstraint and the SlidingBallConstraint and fix the Torque. |
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| 09 Mar 2017 10:28 AM |
Uh... I don't see them. I'm gonna try to update studio.
They should make a cone constraint that'll work like the Socket Contraint, expect it only allows the object to move back and forth (I'm talking about EchoReaper's R15 ragdoll script)
- 𝓣𝓱𝓮𝓐𝓭𝓭𝓲𝓬𝓽𝓟𝓵𝓪𝔂𝓮𝓻 | Current RAP: R$1,130 | DownWithSift |
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