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Re: Add an ignore parameter to the pathfinding functions

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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
08 Mar 2017 12:24 AM
I am currently working on an RTS-RTT hybrid and I am forced to implement a slow A* algorithm with bruteforce because it is impossible to limit land vehicles to land only, while there will also be hovercrafts that can move over both land and water.

The function would look like this: :ComputeRawPathAsync(start,finish,maxdist,ignorelist)
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LightFantom is online. LightFantom
Joined: 23 Sep 2014
Total Posts: 7830
08 Mar 2017 12:34 AM
Support. That would be extremely helpful for my future games.


#code -- This is a comment in Lua --
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
08 Mar 2017 02:25 AM
Bump
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
08 Mar 2017 01:28 PM
Bump2
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Boojie is not online. Boojie
Joined: 12 Sep 2009
Total Posts: 503
08 Mar 2017 01:40 PM
Support.
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
09 Mar 2017 12:26 AM
I knew that this wouldn't have a lot of supporters because scripting is an extraterrestrial topic to many, but still not gonna stop Bumpin!
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
09 Mar 2017 03:37 AM
Bump
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
09 Mar 2017 07:45 AM
Oh bum(p)mer,nobody is replying ;-;
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
10 Mar 2017 04:58 AM
Bump of an non identified number
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theUTMdiamond is not online. theUTMdiamond
Joined: 09 Feb 2016
Total Posts: 377
10 Mar 2017 06:19 AM
Support
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
10 Mar 2017 05:44 PM
Bump
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
11 Mar 2017 02:12 AM
Bump
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RubyEpicFox is not online. RubyEpicFox
Joined: 02 May 2015
Total Posts: 1828
11 Mar 2017 02:13 AM
Support, this could be usefull for when your npc has to open a door for example.
Instead of a error because of a closed door it will just ignore the door and when for example a arm touches the door the door will open.
S U P P O R T !
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
11 Mar 2017 06:44 AM
@RubyEpicFox There is a little hacky bypass though. Make the door really thin so that the Pathfinding algorithm would just straightaway ignore it.
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stinkeybird05 is not online. stinkeybird05
Joined: 03 Nov 2013
Total Posts: 3925
11 Mar 2017 06:45 AM
bumping it over and over again makes you look pathetic.


Color splash!
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DragonOfWar900 is not online. DragonOfWar900
Joined: 11 May 2011
Total Posts: 1508
11 Mar 2017 07:28 AM
They really need to remake the pathfinding system. Support



http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guest
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
11 Mar 2017 06:30 PM
@Stinkey If I don't bump the thread gets forgotten, if I do I'll look pathetic. I have no dignity or reputation to keep so I'll choose the second choice.
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RubyEpicFox is not online. RubyEpicFox
Joined: 02 May 2015
Total Posts: 1828
12 Mar 2017 01:51 AM
This really needs more support!
But what if the ignore list is nol or does not exist?
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Ulnatalus_MAIN is not online. Ulnatalus_MAIN
Joined: 01 Feb 2014
Total Posts: 16
12 Mar 2017 01:54 AM
Supported, this function would be very useful but there are difficult ways to do it.
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RubyEpicFox is not online. RubyEpicFox
Joined: 02 May 2015
Total Posts: 1828
12 Mar 2017 03:03 AM
@nooneisback how thin do I have to. Are the door?
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
12 Mar 2017 05:46 AM
Frankly I have no clue. You can decrease the door in size altogether (make 2 parts, the door model that can't collide and a part which is smaller than 4 studs in all directions), or you can increase the voxel size, but then the function will ignore more smaller parts.
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RubyEpicFox is not online. RubyEpicFox
Joined: 02 May 2015
Total Posts: 1828
12 Mar 2017 06:05 AM
does the pathfinding service ignore uncollideable parts?
Not after update but just now, does it ignore uncollideable parts?
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
12 Mar 2017 08:20 AM
Yes.
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
13 Mar 2017 04:58 AM
Bump
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RubyEpicFox is not online. RubyEpicFox
Joined: 02 May 2015
Total Posts: 1828
13 Mar 2017 10:50 AM
Bump.
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