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| 05 Mar 2017 10:59 AM |
| I just want to know...Nothing suspicious |
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| 05 Mar 2017 11:00 AM |
| there is a leak for this place and yes i think so |
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| 05 Mar 2017 11:04 AM |
| how would i script knife and gun animations while using filtering enabled? because if i have filtering enabled, the local script actions will not be seen by the other clients/users. |
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| 05 Mar 2017 11:05 AM |
| i have no idea since ive never used filtering |
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| 05 Mar 2017 11:12 AM |
well, because i am not using filtering enabled, whenever a new tool is added to the player's backpack, it checks to make sure its a game tool...if not, it deletes it....
Without Btools(delete tool, duplicate tool), hackers can't really mess up the server environment |
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| 05 Mar 2017 11:13 AM |
are you trying to exploit them into mad games or make your own game similar to how they do in mad games
for the 2nd one who people would actually answer, just use remote events and functions constructively to replicate what you need
just make sure to check if something suspicious is happening (like the remote for knife throw or attack is firing faster than it should be [could be someone using an exploit]) |
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| 05 Mar 2017 11:19 AM |
| i plan on not using filtering enabled for when the game is first released...Roblox has patched a lot of hacks this week, and i have created many methods on restoring the game if there is suspicious changes to the lighting properties, lobby, player backpack, or even player stats. |
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| 05 Mar 2017 11:20 AM |
| thus, i will lock all of my maps and lobby parts so that in-game build tools cannot interact with the main server environment |
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| 05 Mar 2017 11:31 AM |
| dude if you dont start with FE you realize it will be a whole lot harder to make it FE? or at least safely? |
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| 05 Mar 2017 11:32 AM |
mad games is filtering enabled
all the time you are spending trying to prevent exploits in a non-FE environment could be spent just making your game FE
if there is stuff you haven't scripted, just make it FE off the bat don't change it later |
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| 05 Mar 2017 11:33 AM |
| it isnt as difficult as you think really, it is just firing events and functions except they will replicate (but not everything you send will) |
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