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Re: Is Mad Games filtering enabled?

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Nuclear_Energy is online. Nuclear_Energy
Joined: 21 Jul 2013
Total Posts: 1380
05 Mar 2017 10:59 AM
I just want to know...Nothing suspicious
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NinjaboySC is not online. NinjaboySC
Joined: 17 Sep 2010
Total Posts: 5738
05 Mar 2017 11:00 AM
there is a leak for this place and yes i think so
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Nuclear_Energy is online. Nuclear_Energy
Joined: 21 Jul 2013
Total Posts: 1380
05 Mar 2017 11:04 AM
how would i script knife and gun animations while using filtering enabled? because if i have filtering enabled, the local script actions will not be seen by the other clients/users.
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NinjaboySC is not online. NinjaboySC
Joined: 17 Sep 2010
Total Posts: 5738
05 Mar 2017 11:05 AM
i have no idea since ive never used filtering
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Nuclear_Energy is online. Nuclear_Energy
Joined: 21 Jul 2013
Total Posts: 1380
05 Mar 2017 11:12 AM
well, because i am not using filtering enabled, whenever a new tool is added to the player's backpack, it checks to make sure its a game tool...if not, it deletes it....

Without Btools(delete tool, duplicate tool), hackers can't really mess up the server environment
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Wunder_Wulfe is online. Wunder_Wulfe
Joined: 13 Sep 2016
Total Posts: 8356
05 Mar 2017 11:13 AM
are you trying to exploit them into mad games or make your own game similar to how they do in mad games

for the 2nd one who people would actually answer, just use remote events and functions constructively to replicate what you need

just make sure to check if something suspicious is happening (like the remote for knife throw or attack is firing faster than it should be [could be someone using an exploit])
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Nuclear_Energy is online. Nuclear_Energy
Joined: 21 Jul 2013
Total Posts: 1380
05 Mar 2017 11:19 AM
i plan on not using filtering enabled for when the game is first released...Roblox has patched a lot of hacks this week, and i have created many methods on restoring the game if there is suspicious changes to the lighting properties, lobby, player backpack, or even player stats.
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Nuclear_Energy is online. Nuclear_Energy
Joined: 21 Jul 2013
Total Posts: 1380
05 Mar 2017 11:20 AM
thus, i will lock all of my maps and lobby parts so that in-game build tools cannot interact with the main server environment
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Wunder_Wulfe is online. Wunder_Wulfe
Joined: 13 Sep 2016
Total Posts: 8356
05 Mar 2017 11:31 AM
dude if you dont start with FE you realize it will be a whole lot harder to make it FE? or at least safely?
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
05 Mar 2017 11:32 AM
mad games is filtering enabled

all the time you are spending trying to prevent exploits in a non-FE environment could be spent just making your game FE

if there is stuff you haven't scripted, just make it FE off the bat
don't change it later
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Wunder_Wulfe is online. Wunder_Wulfe
Joined: 13 Sep 2016
Total Posts: 8356
05 Mar 2017 11:33 AM
it isnt as difficult as you think really, it is just firing events and functions except they will replicate (but not everything you send will)
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