|
| 01 Mar 2017 09:39 PM |
So once on A game when you died, you would almost instantly repsawn, anyone else know how to make that?????
|
|
|
| Report Abuse |
|
|
|
| 01 Mar 2017 10:21 PM |
| humanoid.Died:connect( function() player:LoadCharacter() end) |
|
|
| Report Abuse |
|
|
|
| 03 Mar 2017 10:01 AM |
it didn't work, when i tested it.
|
|
|
| Report Abuse |
|
|
devHoodie
|
  |
| Joined: 04 Nov 2008 |
| Total Posts: 30332 |
|
|
| 03 Mar 2017 10:11 AM |
humanoid.Died:connect( function() player:LoadCharacter() end) has to be in a server script.
-- Former AKA : luis15232 |
|
|
| Report Abuse |
|
|
BlueSanik
|
  |
| Joined: 01 Dec 2011 |
| Total Posts: 180 |
|
|
| 03 Mar 2017 12:19 PM |
game.Players.PlayedAdded:connect(function(player) player.CharactedAdded:connect9function(char) char.Humanoid.Died:connect(function() player:LoadCharacter() end)
|
|
|
| Report Abuse |
|
|
BlueSanik
|
  |
| Joined: 01 Dec 2011 |
| Total Posts: 180 |
|
|
| 03 Mar 2017 12:24 PM |
player.CharactedAdded:connect(function(char) --made a mistake in line 2
|
|
|
| Report Abuse |
|
|
EvanHolt
|
  |
| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
|
|
| 03 Mar 2017 01:02 PM |
I find this intriguing. Would it be possible to lengthen the amount of time between death and respawn?
[ George Orwell taught me math! 2 + 2 = 5 ] |
|
|
| Report Abuse |
|
|
Bitwyl
|
  |
| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
|
|
| 03 Mar 2017 01:22 PM |
yes evan
or they could not spawn at all with characterautoloads |
|
|
| Report Abuse |
|
|
TimeTicks
|
  |
| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
|
|
| 03 Mar 2017 01:41 PM |
^ disable autocharacterloads
|
|
|
| Report Abuse |
|
|
Bitwyl
|
  |
| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
|
| |
|
EvanHolt
|
  |
| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
|
|
| 04 Mar 2017 12:31 AM |
Cool
[ George Orwell taught me math! 2 + 2 = 5 ] |
|
|
| Report Abuse |
|
|