EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 02 Mar 2017 09:21 PM |
| How would I go about making the player's camera move more slowly? |
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| 02 Mar 2017 09:25 PM |
Open Studio > File > Settings > Studio You'll find sensitivity settings under the Camera section. |
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| 02 Mar 2017 09:26 PM |
Whoops, misread this thread, I thought you were asking about your camera speed while building in Studio.
Ignore my response! |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 02 Mar 2017 09:27 PM |
I mean in a script. So the server can change the speed of a player's camera.
[ George Orwell taught me math! 2 + 2 = 5 ] |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 02 Mar 2017 10:22 PM |
Bump
[ George Orwell taught me math! 2 + 2 = 5 ] |
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| 02 Mar 2017 11:00 PM |
| I just figured it out today, but it requires making the CameraType "Scriptable" and I'm stuck on trying to make the character rotate relative to the Camera's Y-Axis as in first person. |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 02 Mar 2017 11:06 PM |
Well that's a problem. I also need the player to rotate based on the camera angle. But I might be able to figure that out. How do you change the camera sensitivity when it's in scriptable mode?
[ George Orwell taught me math! 2 + 2 = 5 ] |
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| 03 Mar 2017 04:17 AM |
you have to make your own camera script
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 03 Mar 2017 12:16 PM |
Alright, but how would I change the camera's sensitivity in my custom made camera script?
[ George Orwell taught me math! 2 + 2 = 5 ] |
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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| 03 Mar 2017 12:22 PM |
i like your George Orwell siggy lol
we're reading 1984 in my English class |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Mar 2017 02:23 PM |
Mouse Sensitivity was implemented in the main menu for a reason.
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 03 Mar 2017 04:15 PM |
The only scripts that can access main menu settings are CoreScripts, which can't be created or edited by users. How do I go about letting the server change sensitivity, not the user settings?
[ George Orwell taught me math! 2 + 2 = 5 ] |
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EvanHolt
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| Joined: 06 Sep 2008 |
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| 03 Mar 2017 05:06 PM |
Bump
[ George Orwell taught me math! 2 + 2 = 5 ] |
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EvanHolt
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| Joined: 06 Sep 2008 |
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| 03 Mar 2017 05:45 PM |
Bump[2]
[ George Orwell taught me math! 2 + 2 = 5 ] |
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EvanHolt
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| Joined: 06 Sep 2008 |
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| 03 Mar 2017 06:24 PM |
Bump[3]
[ George Orwell taught me math! 2 + 2 = 5 ] |
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| 03 Mar 2017 06:36 PM |
oh sorry didn't see my other reply
divide the mouse delta
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OAuth2
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| Joined: 27 Nov 2016 |
| Total Posts: 751 |
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| 03 Mar 2017 06:41 PM |
| http://wiki.roblox.com/index.php?title=API:Class/UserInputService/MouseBehavior |
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EvanHolt
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| Joined: 06 Sep 2008 |
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| 03 Mar 2017 06:51 PM |
I'm not sure MouseBehavior is what I am looking for.
[ George Orwell taught me math! 2 + 2 = 5 ] |
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OAuth2
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| Joined: 27 Nov 2016 |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 03 Mar 2017 07:00 PM |
How might I use this for mouse sensitivity, then?
[ George Orwell taught me math! 2 + 2 = 5 ] |
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| 03 Mar 2017 07:02 PM |
>when mouse moves >get delta >adjust delta to sensitivity >change camera focus based on delta
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OAuth2
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| Joined: 27 Nov 2016 |
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| 03 Mar 2017 07:04 PM |
You can change the camera angle according to the delta * sensitivity.
Here's an example: https://www.roblox.com/games/615126443/RPG-Concept |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 03 Mar 2017 07:04 PM |
Thanks! I'll work on making this work.
[ George Orwell taught me math! 2 + 2 = 5 ] |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 06 Mar 2017 10:36 PM |
I have successfully made a custom camera script with modifiable sensitivity. It only took an hour or so.
[ George Orwell taught me math! 2 + 2 = 5 ] |
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