C_Sharper
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| Joined: 03 Oct 2011 |
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| 22 Feb 2017 12:51 PM |
Hi guys. So I'm making a bowling game, with realistic bowling spheres. I made it so they hook when they touch a friction part. However, I want these spheres to be able to hook more, or to allow me to modify them with unique effects. (Curve earlier, more powerful angular curve) I adjusted their FrictionWeight and Friction. These are the only stats I can modify, and I mean, it's hard to explain but can I use a bodyforce to enhance these stats so the ball curves even more with a stronger reaction? Because using only these stats just won't cut it--they have a maximum amount or something.
Thanks! |
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C_Sharper
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| Joined: 03 Oct 2011 |
| Total Posts: 6405 |
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C_Sharper
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| Joined: 03 Oct 2011 |
| Total Posts: 6405 |
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C_Sharper
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| Joined: 03 Oct 2011 |
| Total Posts: 6405 |
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| 23 Feb 2017 10:26 AM |
| Like, can I add a bodyforce or something to enhance the power of the hook of the #### #### ### #### hits a friction part?? |
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| 23 Feb 2017 10:34 AM |
| Adding a bodyforce is a good option. In real life, the curve of the ball does add a force towards where the ball is curving. |
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| 23 Feb 2017 11:04 AM |
friction weight is the influence of that friction compared to the other
so if part A has 1 friction, 2 friction weight and part B has 2 friction, 1 friction weight
calc = 1 * 2 + 2 * 1 = 4 --get total
weight = 2 + 1 = 3 --find weight
and now your friction between them is 4 / 3 --factor in weight |
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C_Sharper
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| Joined: 03 Oct 2011 |
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| 23 Feb 2017 12:34 PM |
| Interesting Wunder. Based on ## experiments, ### more friction weight ### ###### ### #### curves (smooth-arc shaped) and ### ##### ### ######## ### ###### ### #### curves. But I wanted to modify their stats even further, because I might wanna make a ball that curves more than ### ##### ###### and there comes to a point of where I can't add any other stat on ### Physical Properties to make ### ball more aggressive. So I figured I could do a bodyforce or something. But how should I do that exactly? Thanks |
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| 26 Feb 2017 01:42 PM |
use body force maybe but roll it at an angle
or use angular velocity to make it constantly rotate a bit to the right or left |
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C_Sharper
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| Joined: 03 Oct 2011 |
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| 26 Feb 2017 05:53 PM |
I set the AngularVelocity of the bowling sphere so that the PhysicalProperties are what determine the strength of the bowling sphere's curve.
However I figured maybe a bodyforce or something could create a cool new effect for a stronger curve or something, seeing to it that there comes a point of which modifying the custom properties will not make it curve any more based on the given angular velocity. |
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C_Sharper
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C_Sharper
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| Joined: 03 Oct 2011 |
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| 27 Feb 2017 12:42 PM |
Bingo. BodyThrust was what I needed. It increases the pulling force of the ball when it hits a friction part. C:
Thanks to all for the replies |
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C_Sharper
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| Joined: 03 Oct 2011 |
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| 27 Feb 2017 12:43 PM |
| Actually that doesn't really do the trick, because it has a location property.. |
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C_Sharper
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| Joined: 03 Oct 2011 |
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| 27 Feb 2017 02:32 PM |
| I tried that but it makes the ball go more to one direction regardless if the ball is sliding on the non friction part. But nevertheless it works better than before. Thanks |
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