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Re: How to reduce lag from a lot of parts

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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
29 Feb 2016 05:59 PM
Instead of parts lying naked, sort them into models. This will make ROBLOX treat them as a whole rather than focusing on each one as an individual. When a lot of parts aren't sorted into models, ROBLOX focuses on each part while you're in a game.

I just tested this out on my place which as 35k+ parts by ungrouping every single part then playing. The gameplay was very rough and laggy, even for a computer like mine.

My place has everything sorted down into neat models down to the grass. Don't put everything into one big model because that would be like shoving all of the stuff in a messy room into the closet.

Put stuff where it needs to go and it will make games with lag a lot more enjoyable.
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NosyOopp is not online. NosyOopp
Joined: 20 Oct 2013
Total Posts: 19030
29 Feb 2016 06:00 PM
or use those free models
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rany100 is not online. rany100
Joined: 01 Oct 2010
Total Posts: 4446
29 Feb 2016 06:00 PM
eh, performance ingame is no different. you get better performance in studio because instead of having 35,000 parts selected, you only have one giant box and that's WAY less demanding processing wise.


Cretaceous - Life at its Max
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mil89er is not online. mil89er
Joined: 11 Dec 2010
Total Posts: 13931
29 Feb 2016 06:01 PM
download dued1s anti lag script
i heard it works really well
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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
29 Feb 2016 06:57 PM
@rany

You are sorrily mistaken. Encase you haven't read my post, I have clearly said that I have tested this method and it is already proven to me that using models will reduce lag by a landslide. I have un-grouped every single model then selected all of the parts and the calculated amount came above 35k+ parts (including unions). I then played my game without models and the moving showed very slow and poor performance and the teleportation gui's took 5+ seconds just to move me from place to place. Right now in my game, everything is neatly sorted into models and named so I can find what I want easier and a lot neater. This is a win win.

One more thing, I never said anything about selecting all of the parts and having a bunch of blue outlines instead of them being a model in a huge blue box so you make no sense on that part.


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KelvinZhafranEgi2 is not online. KelvinZhafranEgi2
Joined: 01 Jul 2012
Total Posts: 407
29 Feb 2016 06:58 PM
There are no such thing as "Lag reducer script" though.
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rany100 is not online. rany100
Joined: 01 Oct 2010
Total Posts: 4446
01 Mar 2016 02:33 PM
You're understanding of models aren't true. I just now tested this with 18,789 parts and my frame rate was consistent with what it was grouped or ungrouped.

You seem to think putting a file or application into a folder compresses the memory or data the computer needs to process it. This isn't really true because folders are literally just organizing tools, not optimizing tools.

If you check the wiki the only thing models do is organize your parts like you would organize files in the folder. The ROBLOX engine still has to process each individual part's properties.

Seriously, if models treated parts as a single whole, a number of scripts would be broken. Scripts could no longer refer to a specific part within the model so something like a car light changing from neon to plastic would instead change the entire car from neon to plastic. The only way you can have multiple parts be treated as a whole is in a union.

And even if it were true, don't you think there'd be a number of EBR builders, front page developers, and more people employing this to reduce lag? People shouldn't complain if this were actually true otherwise, they'd have to be using a computer a decade old.

Though, I'm quite familiar with how resistant you are to when someone disagrees with you so I figure I'll stop and save myself the trouble of disproving whatever mumbo-jumbo you come up with.


Cretaceous - Life at its Max
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DevPixel is not online. DevPixel
Joined: 15 Apr 2012
Total Posts: 2130
01 Mar 2016 02:36 PM
wat..


Sponge is life sponge is love 2k16
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littelbigblox is not online. littelbigblox
Joined: 29 Aug 2011
Total Posts: 1956
01 Mar 2016 02:38 PM
union

#code game.Workspace.littelbigblox.Head:Remove()
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DevPixel is not online. DevPixel
Joined: 15 Apr 2012
Total Posts: 2130
01 Mar 2016 02:40 PM
union


Sponge is life sponge is love 2k16
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BlackStrikeZ is not online. BlackStrikeZ
Joined: 19 Dec 2011
Total Posts: 23417
01 Mar 2016 02:40 PM
Grouping the parts, shouldn't make a difference at all. It makes studio lag less, because of less parts having to be selected, as you have them in a model, but it still has the same amount of parts and shouldn't change the amount of lag you get, while testing or just regulary playing your game.


http://www.roblox.com/My-reaction-to-this-item?id=217122744
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sasukeninjawarrior is not online. sasukeninjawarrior
Joined: 24 Aug 2014
Total Posts: 2725
01 Mar 2016 02:52 PM
give the parts clothes you nerd
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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
02 Mar 2016 03:18 AM
@rany

It seems that you aren't listening to my what I even said but I dont mind taking a few minutes to re-explain a second time since you don't understand. There I no need for you to disagree because what I said was a fact about a test that I conducted and I came out with the hypothesis that grouping and organizing parts in fact do make games run a lot more smoother. If you would like more proof then go look at ieva's eg RP game which has a lot less parts and is not anywhere close to as detailed as my game I yet the performance is very slow and poor even on the lowest graphics setting.

I made this test because I was curious why her game lagged and mine didn't. I then went to my big game and selected everything and after ungrouping, every part was individual. So I played it and there was lag and very bad performance. When I did have everything in models, it ran perfectly smooth and non-laggy which is great for people with outdated computers.

I then tried to figure out why models make games laggy and it is because I causes Roblox to process the physics in a different way than the ungrouped/messy version.
I been working in Studio for four years straight, and counting. I suggest that you don't try to challenge someone who is more skilled and had knowledge about something you don't understand.

You stated before that selecting a bunch of models would create a bunch of boxes which would be a lot laggier than one huge model which is again an invalid statement. If I grouped a lot of stuff and then tried clicking it, it would make one big square but there would still be a buffer that would give downtime. But even in that argument, the box selecting statement made by you was completely irrelevant to what I was even talking about in the first place.

Another thing in which you do not understand is that Models don't just organize, they treat parts differently. ROBLOX does process models a lot differently and if you think otherwise, then you're welcomed to take a look at my game and tell me why on this thread on why my game runs smooth with models.

Another thing, if you think I'm a hostile person when talking to then don't follow me around and decide to engage in saying false statements to me because I will retaliate weather you find me hostile or not, it doesn't make a difference to me. Unless you decide to find a logical explanation to why models remove lag then by all means tell me. But if you decide to talk about my attitude or thing that are completely irrelevant to what I just said then I will use my exact same argument and points to you.
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MechaSquid is not online. MechaSquid
Joined: 18 May 2009
Total Posts: 38782
02 Mar 2016 03:26 AM
eugh filter is being crappy
https://twitter.com/mechasquidd/status/704961119660539904


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Graidlyz is not online. Graidlyz
Joined: 25 Dec 2011
Total Posts: 13357
02 Mar 2016 03:29 AM
I agree with rany


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NintendoCube is not online. NintendoCube
Joined: 02 Jun 2015
Total Posts: 17130
02 Mar 2016 03:34 AM
lol wrexly and me tested out if grouping does anything, and it doesn't


@NintendoCube | ( spoons rattling )
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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
02 Mar 2016 03:36 AM
It actually does, you tested wrong.
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MechaSquid is not online. MechaSquid
Joined: 18 May 2009
Total Posts: 38782
02 Mar 2016 03:37 AM
can you provide actual proof?


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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
02 Mar 2016 03:39 AM
My game is proof, refer to above.
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NintendoCube is not online. NintendoCube
Joined: 02 Jun 2015
Total Posts: 17130
02 Mar 2016 03:39 AM
"It actually does, you tested wrong."

"tested wrong"

oh my god my sides have left the universe


@NintendoCube | ( spoons rattling )
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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
02 Mar 2016 03:41 AM
It's okay to be mad.
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Inhale is not online. Inhale
Joined: 10 May 2010
Total Posts: 14881
02 Mar 2016 06:10 AM
"It's okay to be mad"

and that's where u lose the argument

ps it's called unioning

/e end thread
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Klovod is not online. Klovod
Joined: 10 Jul 2012
Total Posts: 4157
02 Mar 2016 09:37 AM
So by that logic, I should union all 30k parts to make my game better even though models prevent lag already? The stupidity is strong within you.
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samfaison2 is online. samfaison2
Joined: 18 May 2014
Total Posts: 14724
02 Mar 2016 09:40 AM
http://www.roblox.com/games/188563716/Equestria-Girls-Roleplay-Is-Magic

??


Ding-Ding-Ding! Give OP a prize!
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Inhale is not online. Inhale
Joined: 10 May 2010
Total Posts: 14881
02 Mar 2016 09:43 AM
union similar parts that are a part of the same structure yes

but oh what do i know?

im sure some random kid with a mlp place as his only game knows what he's talking about
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