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| 25 Jan 2017 06:02 PM |
So i've been trying to make a simple hexagon for the longest and i have no luck. I was wondering if someone could help me with it.
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 26 Jan 2017 02:38 AM |
Hexagon? I'd use qCmdUtl's pivot rotate tool with a Part centered over another Part. Use it and input 60 into the qCmdUtl rotate tool. Put another large Part that has been Negated near the edge of the Part you want to become a hexagon. Copy the Negated Part 5 times (Ctrl d). Select the center Part first then one of the Negated Parts and then the Pivot tool in qCmdUtl. The rotate tool handles will appear, grab the handle that will rotate the Negated Part in the right direction 60 degrees and spin it. Continue doing this with the other 4 Negated Parts until you have six sides. Union the original Part and the Negated Parts to create your hexagon. |
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| 27 Jan 2017 02:04 PM |
Hey, thanks for the help Scot, but could you explain it a bit clearer.
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 28 Jan 2017 08:43 PM |
The center Part is the Part you need to rotate the Negated sections around to get your 6 sides. 360 divided by 6 is 60 degrees, which is what you need to rotate the cener Part and each Negated Part by. Just play around with qCmdUtl's tools to find out how they work. Remember to select the center Part first so qCmdUtl knows which Part to rotate around and then select (Ctrl & left-click) the Negated Part that you want to spin. Have you ever Unioned anything before? If not check out the ROBLOX wiki. |
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| 24 Feb 2017 08:06 PM |
| I am a master at ######### so yes i have |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 14 Mar 2017 07:54 PM |
360 / 5 = 72 So rotate the center part 72 degrees instead of 60.
Easy peasy lemon squeezy |
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| 08 Apr 2017 06:50 PM |
Ok so how do create rounded polygons then?
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| 08 Apr 2017 07:05 PM |
that would be hard to recreate.
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| 08 Apr 2017 07:08 PM |
are you famous or something? 14k in you your group
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 09 Apr 2017 02:22 AM |
| For rounded polygons ### ## many cylinders as you want sides spaced evenly around in a circle. Join them with straight sections then Union them. Think it. Plan it. Build it. |
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| 09 Apr 2017 05:48 PM |
| Sadly, most of it is hashtags. But i can kinda #### ### what you're saying. |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 11 Apr 2017 07:59 PM |
| Put a cylinder in offset from a center #######o#y/Paste the Cylinder and Rotate it with the Pivot Rotate tool in qCmdUtl the number of degrees you want. For example, 60 degrees for a hexagon. Do that until you have all the 'points' in place. Join the points with Parts. You can use the oozledraw plugin by Oozlebachr. https://www.roblox.com/library/142509225/oozledraw-toolbar-draw-curve-rope Set the tool to 1 segment and Mouse.Target.Position. |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 26 Apr 2017 07:55 PM |
Roblox needs more people like you.
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| 26 Apr 2017 08:22 PM |
Lol, he said he was a 'master'.
More like a newbie. |
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Nemanoz
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| Joined: 22 Dec 2016 |
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| 26 Apr 2017 08:44 PM |
All i said i was a master at was unioning
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 26 Apr 2017 09:40 PM |
| ROBLOX has lots of people like me. Just gotta find 'em. |
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