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://[SF] Bloodzone 2.0 Development Logs

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dans59 is not online. dans59
Joined: 15 Apr 2011
Total Posts: 8606
20 Feb 2017 09:29 PM
The launch of Bloodzone 2.0 has been rough for the development team, because it was more bugs than we expected at launch. However, as we have the BEST development team in nUSA; the development team is committed to continue supporting and patching as many bugs/glitches that are reported to us.

>>>PATCH WAVE #1<<<

ADDED:
- Added anti-lag switch system and optimized from all th###ugs we've learned from Bloodzone 1.0 An#######ystem.
- Progress system (progression system also made from the ground up)
Progress system is also more improved than what we learned from Bloodzone 1.0 progression system.
- Scrolling feature on th###ustom leaderboard.
- Added a slot for "BP" on the leaderboard for th###rogression system.
■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■
FIXED:
- Fixed where th###ystem would slowly team people 1 by 1; now it teams people much faster.
- Fixed where no one could move their character if the system placed large amounts of people to Lobby team (primarily was an issue at tryouts)
- Fixed where people could take out their weapons during the###untdown and press C or F key to mobilizing themselves.
- Fixed where the "Round End" GUI would be stuck on players screen even after a respawn.
- Fixed where the system would not team people at "Round Loss" and would be stuck on the menu.
- V, B, N keys are disabled on the Lobby team to prevent spam; they only work on Red and Blue team.
- Fixed where the SMGs would be given out to the Lobby team, it is now given to the Red and Blue team.
- Fixed where hosts could not end the gamemode early by saying the "!end" command.
- Fixed where the SMG bullets/raycasts would not show up to the user (invisible bullets basically).
- Fixed where the SMG shot delayed.
- Fixed where the user could not sprint with the SMG.
- Fixed where the system would give random lag-spikes to the entire server.

Have any bug reports that ##### like to give us? Message me or Discord me.

Regards,
Director of ### ####### #######
#
#### Development Team,

De Opresso Liber - To Liberate ### Opressed

sf dev team #1
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