FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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| 20 Feb 2017 05:01 PM |
How do I fix this?
Friendly cake eating kid. |
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| 20 Feb 2017 05:02 PM |
We need more detail! What are you trying to accomplish, and what is it not doing?
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FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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| 20 Feb 2017 05:13 PM |
| It is making #### go up by +1 using a while true do value Friendly cake eating kid. |
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| 20 Feb 2017 05:17 PM |
So we are making an Obby
there's a timer that tells how long it took the user to finish, but if the user dies on a stage, the timer starts from 0 again
We're trying to make it continue and not restart
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| 20 Feb 2017 05:18 PM |
| http://wiki.roblox.com/index.php?title=API:Class/StarterGui/ResetPlayerGuiOnSpawn |
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| 20 Feb 2017 05:21 PM |
| ^He beat me to it. Basically, go to ### properties window of StarterGui and turn that off. |
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FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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| 20 Feb 2017 05:26 PM |
We did. It still won't work.
Friendly cake eating kid. |
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lagio2
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| Joined: 11 Mar 2010 |
| Total Posts: 4001 |
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| 20 Feb 2017 05:28 PM |
humanoid.Died to reset timer
characteradded to start timer |
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| 20 Feb 2017 05:28 PM |
maybe something is missing
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| 20 Feb 2017 05:30 PM |
Make sure that the GUI is cloned into playergui on the start. This will make it stay local. Then, it's only a matter of using a numbervalue that represents seconds. If you want the time format to be HH:MM:SS you just have to script it so it shows that way.
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| 20 Feb 2017 05:39 PM |
The time only shows in seconds, so 2 minutes would show as 120 seconds
But are you saying he can make it HH:MM:SS?
Because thats what I originally wanted
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| 20 Feb 2017 05:39 PM |
learn what modulus and string.format are
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| 20 Feb 2017 05:40 PM |
modulo* before someone who knows what i meant corrects me anyway
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| 20 Feb 2017 05:56 PM |
Sub, can you just fix it for us please?
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| 20 Feb 2017 06:23 PM |
do either of you have discord? It'd be much easier to explain it to you on there.
Johnathan#2233
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