Extuls
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| Joined: 02 Jan 2009 |
| Total Posts: 5557 |
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| 19 Feb 2017 09:25 PM |
If I recall I remember seeing something about a way to see what changes were made by which client. I never had a use for it, and I can't seem to find it anymore.
For example, if a local script deleted a part, there would be a way to see which client made this change.
Maybe I'm imagining something existed when it didn't, or I really just don't know where to look. Anyone know anything about this?
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| 19 Feb 2017 09:26 PM |
invoke all clients with a RemoteFunction and look for a certain part, if a client returns nil then they deleted it
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Extuls
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| Joined: 02 Jan 2009 |
| Total Posts: 5557 |
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| 19 Feb 2017 09:29 PM |
Yeah, that would work but what I'm thinking of was something that exists even out of FE. If it isn't FE everyone will just return nil. I don't make things that don't use FE, but it's been bothering me that I can't seem to find this thing anymore.
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| 19 Feb 2017 09:33 PM |
I can't think of anything but let me look into something
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| 19 Feb 2017 09:38 PM |
| These are ### only Roblox-provided methods for getting changes made by ### clients: ############################################################################## ############################################################################# ########################################################################### ################################################################################ But they were never officially released, and are locked and can't be used except by games created by ### admins. |
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| 19 Feb 2017 09:39 PM |
These are the only Roblox-provided methods for getting changes made by the clients:
wiki.roblox.com/index.php?title=API:Class/ServerReplicator/DeleteFilter wiki.roblox.com/index.php?title=API:Class/ServerReplicator/EventFilter wiki.roblox.com/index.php?title=API:Class/ServerReplicator/NewFilter wiki.roblox.com/index.php?title=API:Class/ServerReplicator/PropertyFilter
But they were never officially released, and are locked and can't be used except by games created by the admins.
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| 19 Feb 2017 09:43 PM |
ugh i really wish we had access to those there's so many useful things that they lock
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| 19 Feb 2017 09:45 PM |
Those were created before FilteringEnabled, and were never released because it was thought they would be too slow to use in real-time games.
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| 19 Feb 2017 09:46 PM |
But I think they would work fine if properly implemented, so still kind of stupid.
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Extuls
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| Joined: 02 Jan 2009 |
| Total Posts: 5557 |
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| 19 Feb 2017 09:46 PM |
I thought the way I knew of was accessible, but maybe I never looked into it.
Don't know why they had to lock those.
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