Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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| 19 Feb 2017 08:33 PM |
I'm adding like a little recoil system to a weapon i made, but upon testing, the barrel is out of place by the time it returns back to the normal rotation.
Barrel.Rotation = Vector3.new(0, 0, -3.536) wait() Barrel.Rotation = Vector3.new(0, 0, -23.536) wait(.2) Barrel.Rotation = Vector3.new(0, 0, -38.536) wait() Barrel.Rotation = Vector3.new(0, 0, -23.536) wait() Barrel.Rotation = Vector3.new(0, 0, -3.536)
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Bitwyl
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| Joined: 15 Nov 2014 |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 19 Feb 2017 08:36 PM |
| http://wiki.roblox.com/index.php?title=API:Class/HingeConstraint |
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Bitwyl
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| Joined: 15 Nov 2014 |
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| 19 Feb 2017 08:43 PM |
| Thanks but that didn't work. I also tried ballsocketconstraint and that didn't do ### trick either |
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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Bitwyl
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| Joined: 15 Nov 2014 |
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| 19 Feb 2017 08:49 PM |
love it when people bump with 2 minute increments
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Bitwyl
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| 19 Feb 2017 08:50 PM |
| why do you even bother posting if you have nothing constructive to offer |
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| 19 Feb 2017 08:51 PM |
why do you even bother bumping if your thread is literally at the top of the subforum
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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| 19 Feb 2017 08:52 PM |
| because i felt like doing so. if you're not going to offer help, get off of ## thread bud. |
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Bitwyl
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| Joined: 15 Nov 2014 |
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| 19 Feb 2017 08:53 PM |
| you just love being an annoying little kiddo don't you. |
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RobuxLife
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| Joined: 19 Sep 2012 |
| Total Posts: 13336 |
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| 19 Feb 2017 08:54 PM |
| "you just love being an annoying little kiddo don't you." but your ### one bumping every 2 minutes |
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| 19 Feb 2017 08:54 PM |
definitely it's better than being hypocritical and self-contradictory
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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Bitwyl
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| Joined: 15 Nov 2014 |
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| 19 Feb 2017 09:01 PM |
ooo he went from 2 to 4 minutes edgy
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Bitwyl
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| Joined: 15 Nov 2014 |
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Bitwyl
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| Joined: 15 Nov 2014 |
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| 19 Feb 2017 09:03 PM |
lets waste our time commentating on a thread
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| 19 Feb 2017 09:04 PM |
maybe if you continue to bump when you're right under the pinned thread you'll surpass it and finally be at the top
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| 19 Feb 2017 09:09 PM |
You are forgetting relative rotation. For some reason, your recoil is sideways?
X=Horizontal Y=vertical Z=Horizontal2
Barrel.Rotation = Vector3.new(Barrel.Rotation.X, -3.536, Barrel.Rotation.Z) wait() Barrel.Rotation = Vector3.new(Barrel.Rotation.X, -23.536, Barrel.Rotation.Z) wait(.2) Barrel.Rotation = Vector3.new(Barrel.Rotation.X, -38.536, Barrel.Rotation.Z) wait() Barrel.Rotation = Vector3.new(Barrel.Rotation.X, -23.536, Barrel.Rotation.Z) wait() Barrel.Rotation = Vector3.new(Barrel.Rotation.X, -3.536, Barrel.Rotation.Z) |
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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Bitwyl
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| Joined: 15 Nov 2014 |
| Total Posts: 7276 |
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| 19 Feb 2017 09:12 PM |
@hask
the one i was using was making it go straight up and down, but was like 2 digits off the original y when coming back down.
the one you made was making it recoil sideways, and was still off from original position in y. |
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