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Re: How did pokemon brick bronze create their sprites?

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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 07:45 PM
When I try to create a sprite sheet, the images end up blurred due to zooming in. How did PBB make theirs so clear?

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TheShadowMessage is not online. TheShadowMessage
Joined: 21 Sep 2012
Total Posts: 10379
19 Feb 2017 07:57 PM
"How did PBB make theirs so clear?"
they didnt. the sprites are grainy
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HalfPinky456 is not online. HalfPinky456
Joined: 10 Apr 2011
Total Posts: 6236
19 Feb 2017 07:59 PM
there is this guy on the site which just has decals and decals of spritesheets in his inventory
i'll try to find him

*:・゚✧ this post is top kek *:・゚✧
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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 08:01 PM
Please do, it will help a lot. also, their sprites are too clear to not have been edited.
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HalfPinky456 is not online. HalfPinky456
Joined: 10 Apr 2011
Total Posts: 6236
19 Feb 2017 08:03 PM
https://www.youtube.com/watch?v=izgAteXLVN4 will help with using them

*:・゚✧ this post is top kek *:・゚✧
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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 08:17 PM
i can make them but not as clear as pbb. the guy used mewtwo because it is the only exception
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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 08:17 PM
My question is how did pbb edit them so that they look good even after being enlarged?
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Unsubtleties is not online. Unsubtleties
Joined: 28 Nov 2016
Total Posts: 9203
19 Feb 2017 08:18 PM
because they're not sprites, they're actual pokemon


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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 08:21 PM
They aren't. They are sprites made with guis. look it up, the sprites in the real games are the same in pbb.
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Unsubtleties is not online. Unsubtleties
Joined: 28 Nov 2016
Total Posts: 9203
19 Feb 2017 08:22 PM
dude are u stupid
they're actual pokemon imported from nintendo
how do u explain them making sounds THEY'RE REAL


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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 08:24 PM
Dude im asking a serious question. Answer truthfully or don't reply.
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Unsubtleties is not online. Unsubtleties
Joined: 28 Nov 2016
Total Posts: 9203
19 Feb 2017 08:26 PM
i like this
https://www.roblox.com/games/460556035/Pokemon-Heart-Gold-Soul-Silver-Bell-Tower-Re


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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
19 Feb 2017 08:30 PM
That was an old modeling project. still doesnt help.
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vigitossj2 is not online. vigitossj2
Joined: 04 Feb 2012
Total Posts: 263
21 Feb 2017 01:27 AM
Issue resolved, thanks people.
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EvolutionPower is not online. EvolutionPower
Joined: 16 Dec 2013
Total Posts: 873
21 Jul 2017 02:52 PM
Mind telling me how to make them non-blurry too?


#code print("Lightning Flame Dragon Mode...") --I am totally not Natsu Dragneel
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Briicks is online. Briicks
Joined: 03 Apr 2015
Total Posts: 1796
21 Jul 2017 02:55 PM
goto the decals https://www.roblox.com/users/67239377/profile/


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EvolutionPower is not online. EvolutionPower
Joined: 16 Dec 2013
Total Posts: 873
21 Jul 2017 02:57 PM
Yeah, I used that account to help. But like, ok so, they made it onto 2 different decals. So lets say I am doing Charizard? They would make half of the frames on one decal/image and the next lot of frames on the second decal/image. How would I make the second image appear after the first one finishes playing?


#code print("Lightning Flame Dragon Mode...") --I am totally not Natsu Dragneel
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Briicks is online. Briicks
Joined: 03 Apr 2015
Total Posts: 1796
21 Jul 2017 03:03 PM
what i'd assume you do is, create ################ ###### ################ ################## side by side imagelabels in it so you have ################ ################## to refer to all the images and somehow they have it stored somewhere which image is the first for the pokemon and the last for the pokemon, then they just loop it to make it look animated. creating a frame and placing all the imagelabels in it i'm sure auto loads all the pokemon which is how they are all loaded so fast, that or the preload service idk how they actually did it, if you wanted the knowledge there is actually a free pbb going around that has the scripts showing this stuff find it and this might solve your problem, as you should know tho dont use their actual code, just get an idea on how it's done and do it your self or your game can be taken down and you could be banned.
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EvolutionPower is not online. EvolutionPower
Joined: 16 Dec 2013
Total Posts: 873
21 Jul 2017 03:05 PM
I have a copy but the sprites arent in there


#code print("Lightning Flame Dragon Mode...") --I am totally not Natsu Dragneel
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Briicks is online. Briicks
Joined: 03 Apr 2015
Total Posts: 1796
21 Jul 2017 03:05 PM
what i'd assume you do is, create a frame, and place side by side imagelabels in it so you have won(wont let me spell the number) place to refer to all the images and somehow they have them stored somewhere which image is the first for the pokemon and the last for the pokemon, then they just loop it to make it look animated.

creating a frame and placing all the imagelabels in it i'm sure auto loads all the pokemon which is how they are all loaded so fast, that or the preload service

idk how they actually did it, if you wanted the knowledge there is actually a free pbb going around that has the scripts showing this stuff find it and this might solve your problem, as you should know tho dont use their actual code, just get an idea on how it's done and do it your self or your game can be taken down and you could be banned.


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Briicks is online. Briicks
Joined: 03 Apr 2015
Total Posts: 1796
21 Jul 2017 03:06 PM
i looked thru a older version, like the first one ever released a while ago and they had it preload all the images or something using a service to get the accounts inventory or something


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EvolutionPower is not online. EvolutionPower
Joined: 16 Dec 2013
Total Posts: 873
21 Jul 2017 03:07 PM
mind publishing the place on an alt and sending link so i can see?


#code print("Lightning Flame Dragon Mode...") --I am totally not Natsu Dragneel
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kojocrash is not online. kojocrash
Joined: 07 Sep 2013
Total Posts: 277
21 Jul 2017 03:08 PM
Save as a png not jpg/jpeg. Also in studio keep the ratio in sprites. Example, lets say Pikachu sprites were 600 x 300 pixels in studio if you want to make it smaller it could be 300 x 150 or 450 x 225 ect
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Briicks is online. Briicks
Joined: 03 Apr 2015
Total Posts: 1796
21 Jul 2017 03:09 PM
like i said it was a while ago, as in over a year. i dont have it anymore. just ask how you'd get a list of someones decals in game. still tho you have to pre set all the pokemons starts and ends which would take weeks non stop to do


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EvolutionPower is not online. EvolutionPower
Joined: 16 Dec 2013
Total Posts: 873
21 Jul 2017 03:09 PM
That will still make them blurry.


#code print("Lightning Flame Dragon Mode...") --I am totally not Natsu Dragneel
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