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Re: In FE, what method do you guys use..

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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 08:40 AM
to give a player a GUI?
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HaydenSpernato is not online. HaydenSpernato
Joined: 06 Dec 2012
Total Posts: 2004
19 Feb 2017 08:50 AM
Is there a difference for FE and Non-FE for this?

Idk.
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RaulChaser is not online. RaulChaser
Joined: 07 Dec 2014
Total Posts: 655
19 Feb 2017 08:52 AM
Filtering Enabled doesnt effect GUI's dont worry about it. Unless you are making a health bar, you cant interact with the workspace with localscripts.
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 08:52 AM
I just use a server script to do it, but I'm wondering what other people do.
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Thane_1 is not online. Thane_1
Joined: 08 Apr 2009
Total Posts: 827
19 Feb 2017 08:53 AM
If you can't use a Server-side Script to add it to ### PlayerGui, try storing ### Gui in ReplicatedStorage and have a RemoteEvent so you can send a signal telling ### localscript to add it.
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 08:54 AM
@RaulChaser - FE does affect ### PlayerGui by making ### contents not accessible to ### server, but you are still able to clone GUIs to it with a server script.
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Thane_1 is not online. Thane_1
Joined: 08 Apr 2009
Total Posts: 827
19 Feb 2017 08:54 AM
Apparently 'the' is a bad word. #### my the!
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 08:55 AM
@Thane_1 - I can use a serverscript, which is what I do, but what method do you use?
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RaulChaser is not online. RaulChaser
Joined: 07 Dec 2014
Total Posts: 655
19 Feb 2017 08:55 AM
There are exceptions. Happy?
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10MilesWide is not online. 10MilesWide
Joined: 06 Aug 2014
Total Posts: 2220
19 Feb 2017 08:57 AM
RemoteFunction
- Tell server you need GUI
- Server returns a clone of the GUI
- Player parents it to their PlayerGui

:)
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RaulChaser is not online. RaulChaser
Joined: 07 Dec 2014
Total Posts: 655
19 Feb 2017 09:00 AM
Why not just store the names of the gui in a folder, make filename a parameter and make the script find and clone the gui into the players gui, if its invalid, it will just print('Dont be stupid, that file doesnt exist')
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 09:04 AM
@10MilesWide - That wouldn't work.
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RaulChaser is not online. RaulChaser
Joined: 07 Dec 2014
Total Posts: 655
19 Feb 2017 09:05 AM
Yes it would
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 09:06 AM
In ## case, ### ###### ##### ### ### ########## ### UI.
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
19 Feb 2017 09:08 AM
@10MilesWide

The client is not requesting the UI in my case.

Also, the UI will have to be parented to a client replicated place in order for that to work.
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
19 Feb 2017 09:15 AM
place the gui in starter gui, as Gui's are not able to be cloned after death of player, if you try the characterAdded event.
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10MilesWide is not online. 10MilesWide
Joined: 06 Aug 2014
Total Posts: 2220
19 Feb 2017 09:16 AM
If you know how to do it, then why are you asking?
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Thane_1 is not online. Thane_1
Joined: 08 Apr 2009
Total Posts: 827
19 Feb 2017 09:22 AM
I use # ############# but that's only to give the players each a gui when they spawn.
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Thane_1 is not online. Thane_1
Joined: 08 Apr 2009
Total Posts: 827
19 Feb 2017 09:22 AM
a server script

Wow... this filter...
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