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| 18 Feb 2017 01:16 PM |
You may all know those particle emitters. Wouldn't it be cool if there was a option so you can set particle emitters collideable? When a particle hits something it will disappear or change color, size, trasparency and bounce off instead of going trough the object. Support? |
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| 18 Feb 2017 01:27 PM |
support also a touch event for particles would be nice too |
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| 18 Feb 2017 01:30 PM |
That'll be useful for: Petroleum Leaks (oil/Petroleum spilled on the Field of View), Flamethrowers/Anything related to fire in general (burn damage), Explosions (Oh wait I forgot, they already have an touched event)...
SUPPORT!
- 𝓣𝓱𝓮𝓐𝓭𝓭𝓲𝓬𝓽𝓟𝓵𝓪𝔂𝓮𝓻 | Current RAP: R$799 | #DownWithSift |
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| 18 Feb 2017 01:33 PM |
| This can also be very usefull for rain and stuff. |
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cabbler
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| Joined: 19 Jun 2015 |
| Total Posts: 735 |
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| 18 Feb 2017 01:34 PM |
| Those properties are exclusive to BaseParts. So although it's a cool idea this is probably impossible or extremely hard to implement. |
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