GearMechs
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| Joined: 01 Dec 2010 |
| Total Posts: 1220 |
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| 17 Feb 2017 07:38 PM |
"Each server instance has a set number of times each operation can be performed across all data stores being used in that instance."
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GearMechs
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| Joined: 01 Dec 2010 |
| Total Posts: 1220 |
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| 17 Feb 2017 07:40 PM |
@Unsub I was unsure if it was refering to roblox server instance (one per game) or digital server instane. Thanks all.
Small Developer |
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| 17 Feb 2017 07:42 PM |
It's both.
"DataStores have a limit on how often operations can be used. Each server instance has a set number of times each operation can be performed across all data stores being used in that instance."
"Along with a session specific limit as seen above, there are also global limits on how often data stores requests a game can make." |
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| 17 Feb 2017 07:44 PM |
"Along with a session specific limit as seen above, there are also global limits on how often data stores requests a game can make."
That must be new.
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| 17 Feb 2017 08:26 PM |
it's not new - read on
"Specifically, requests to a specific key can be throttled if it is being requested from too many places in a game. A specific key is defined by the combination of the data store's namespace, the data store's name, and the index being requested. If a game requests the same key too many times, then it's request can be throttled or even error." |
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| 17 Feb 2017 08:56 PM |
| no it's not, it's been that way for months |
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| 17 Feb 2017 08:57 PM |
well it's new relative to the age of the earth
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| 18 Feb 2017 12:35 AM |
A few months is still relatively new.
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