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| 16 Feb 2017 06:04 PM |
| If anyone is fairly experienced with scripting games, and would be interested in co-developing one, PM me. |
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| 17 Feb 2017 12:29 AM |
| If you want we can work on ## murder mystery game! |
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| 17 Feb 2017 03:23 AM |
If you want you can have a level up script
Leaderboard Script - game.Players.PlayerAdded:connect(function(gameplayer) local stats = Instance.new('IntValue',gameplayer) stats.Name = 'leaderstats' local experience = Instance.new('IntValue',stats) experience.Name = 'EXP' experience.Value = 0 local level = Instance.new('IntValue',stats) level.Name = 'Level' level.Value = 0 experience.Changed:connect(function() level.Value = math.floor(experience.Value / 1000) end) end)
Local Script - local player = game.Players.LocalPlayer local leaderstats = player:WaitForChild('leaderstats') local level = leaderstats:WaitForChild('Level') local xp = player:WaitForChild('EXP')
level.Changed:connect(function() if xp.Value < 1000 then level.Value = 1 end end) |
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| 17 Feb 2017 03:36 AM |
| The above script is very basic. Would not save their level, for example. |
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| 17 Feb 2017 04:36 AM |
Everything is basic to you. Saving things is not basic to you. That level up script is not basic at all. |
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| 17 Feb 2017 04:37 AM |
This is not the correct forum for your discussion.
The script is basic, and also bad. I would not advise using that in your game. |
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| 17 Feb 2017 05:12 AM |
| THAT LEVEL SCRIPT IS BASIC ### |
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SlothGin
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| Joined: 10 Apr 2012 |
| Total Posts: 431 |
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| 17 Feb 2017 05:14 AM |
You parented and created the new instance in the same statement tho.
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| 17 Feb 2017 06:39 AM |
^ i think it doesn't affect performance, the reason why its bad to use the parent parameter is because of the physics updates of parts (since intvalues, folders, etc. are not physical objects, it should run fine?)
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