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| 12 Feb 2017 11:49 PM |
| As the title says. Most of you are going to reply back saying "Body Gyros", but could you provide a example pertaining to what I want to actually accomplish doing? |
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tball146
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| Joined: 02 Apr 2013 |
| Total Posts: 363 |
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| 13 Feb 2017 01:30 AM |
| lol i never messed with it but i assume they need to be in your torso |
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| 15 Feb 2017 01:37 AM |
| Any examples, or more in depth explanations? |
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| 15 Feb 2017 02:27 AM |
body velocity works too
im a mlg |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 15 Feb 2017 04:27 AM |
no. bad.
https://www.youtube.com/watch?v=58lHu5dLfvM
watch this.
89,173 and climbing. |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 15 Feb 2017 04:29 AM |
skip to 1:40 for wall climb.
89,173 and climbing. |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 15 Feb 2017 04:32 AM |
use BodyPosition + Vector math based on the Surface normal and input directions
and personally i divide the speed by the angle so if you're facing away from the wall and hold W, you don't really move.
89,173 and climbing. |
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| 15 Feb 2017 04:51 AM |
isosta nice game
i think characters should fall down gradually if they are on the wall though
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 15 Feb 2017 05:22 AM |
| @disillusions, that was my first thought, height would be controlled manually, but I wanted a more ######### effect to allow for some cool gameplay. 89,303 and climbing. |
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| 17 Feb 2017 06:00 PM |
| I really don't know what that means honestly. |
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