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Re: ROBLOX Dynamic Weather System

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dannywhite4 is not online. dannywhite4
Joined: 14 Aug 2007
Total Posts: 589
17 Nov 2013 01:53 AM
Would be in the Workspace similar to "Lighting". Inside of it can consist of different weather dynamics and types of storms and random events.


Wind: can push un-anchored bricks that are not welded to the ground. The more powerful the wind, the larger the parts can be.


Rain: could cause a player to slip and make the surfaces to bricks have a friction level of 0.1.



Lightning, would happen in any place in anytime. Would cause a very small explosion with a small radius. nearby players would be stunned or "caused to trip".


Tornadoes: different category tornadoes would spawn randomly. Causing to break joints and to make unanchored bricks "including players" to be picked up and to have a temporary break-joint script in affected bricks.


How the menu may look
(scale ranges from 0 to 100, 0 being no rain at all and 100 being constant rain)


WEATHER
(scale ranges from 0 to 100, 0 being no affect at all and 100 being constant affect)
Quantity is how much the weather is implemented into the game (Is the rain pouring or a drizzle?)
Frequency is how long each storm will last.

Rain
Frequency:50
Quantity: 60
Size (by studs): (500,20,500)

Lightning
Explosive[]<--- check box
Quantity:20
Shock[]

Tornado
Quantity:2 <--maximum amount of tornadoes in a single storm cell.
Frequency:10 <--chance of it of happening
Range: 5 <--- scale from 0 to 5, 5 being most powerful and largest tornado
Auto [] <--- will randomly generate tornado sizes and frequency.

Wind
speed would be indicated similar to the vehicles.
Speed: 70 (having it at zero would make it have no wind at all)


I hope this would be added in the game to give out a better experience for players who enjoy a dynamic game.
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Exail is online. Exail
Joined: 08 Jan 2010
Total Posts: 13355
17 Nov 2013 02:12 AM
Total support. I always wanted to do this instead of using scripts/guis that never work good.
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iceman8k is not online. iceman8k
Joined: 21 Mar 2010
Total Posts: 481
17 Nov 2013 03:47 AM
This is scriptable, but it would make things easier to have this... BTW, you're gonna get a lot of "TL;DR" comments...

-=Mind Over Matter=-
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VolcanoINC is not online. VolcanoINC
Joined: 19 Sep 2008
Total Posts: 1395
17 Nov 2013 04:42 AM
It would make my scripts useless :c
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jbomb552 is not online. jbomb552
Joined: 23 Mar 2013
Total Posts: 1422
17 Nov 2013 04:56 AM
scriptable but it would be nice to have a dynamic weather system once in a while...

support.
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dullsword4 is not online. dullsword4
Joined: 23 Feb 2013
Total Posts: 378
21 Nov 2013 07:12 AM
Sounds good for pepole that doesn't know how to script, and also, tronadoes should be more frequent on flat areas, like in real life :l

Support
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dogpoo9 is not online. dogpoo9
Joined: 12 Aug 2010
Total Posts: 7
21 Nov 2013 07:26 AM
That seems like a good idea
Great Idea Danny
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Vulturite is not online. Vulturite
Joined: 08 Sep 2013
Total Posts: 4107
19 Jun 2014 12:45 AM
This sounds fantastic. I support.
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giovanniiva is not online. giovanniiva
Joined: 10 May 2013
Total Posts: 656
19 Jun 2014 12:50 AM
TOTAL 9999999999999999% SUPPORT.
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AdmiralKrahn is not online. AdmiralKrahn
Joined: 27 Mar 2013
Total Posts: 1501
19 Jun 2014 12:52 AM
Good idea.
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thecooldude1111 is not online. thecooldude1111
Joined: 17 Feb 2013
Total Posts: 37
19 Jun 2014 12:53 AM
meh, thats why there are scripts xD. buuutttt....

SUPPORT
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Pexur is not online. Pexur
Joined: 23 Jun 2008
Total Posts: 12779
19 Jun 2014 01:12 AM
would be helpful

support
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titan163 is not online. titan163
Joined: 18 Sep 2008
Total Posts: 284
19 Jun 2014 01:27 AM
If you can choose a size for the area of rain coverage, should you not also be able to choose where the center is located in the game based on X,Z coordinates?

Support, but there are some points that need to be elaborated on.
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lottery248 is not online. lottery248
Joined: 17 Feb 2011
Total Posts: 6772
19 Jun 2014 04:19 AM
half support.

no support reason:
major lag

support reason:
the weather is really good for realistic game.




~promises to pay the bearer on demand at its office here
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Sirenoob is not online. Sirenoob
Joined: 14 Dec 2012
Total Posts: 4967
19 Jun 2014 04:55 AM
yeah, they already put terrain generator which is scriptable, fogs, etc
support
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niphaa is not online. niphaa
Joined: 02 Feb 2009
Total Posts: 147
19 Jun 2014 05:11 AM
Support. Yes.
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nathan15051 is not online. nathan15051
Joined: 26 Jan 2013
Total Posts: 3487
19 Jun 2014 05:35 AM
Yep, support
"inserts a freemodel city"
"un-anchors and city still stands"
"activates all weather at max power"
trolololol city is doomed.
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322aretsamLOL is not online. 322aretsamLOL
Joined: 16 Jul 2011
Total Posts: 5419
19 Jun 2014 05:56 AM
Total support.

- The Maniacal Murderer of OT
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ghostbusters43 is not online. ghostbusters43
Joined: 15 Mar 2011
Total Posts: 112
19 Jun 2014 07:08 AM
If this can be disabled...

Supported 100%
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Nyxis is not online. Nyxis
Joined: 15 Nov 2012
Total Posts: 3374
19 Jun 2014 07:22 AM
No support. I know I may seem rude. But, learn to script so this isn't necessary.
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Zephyrical is online. Zephyrical
Joined: 06 Jul 2009
Total Posts: 3814
19 Jun 2014 08:13 AM
@Nyxis,

Fog was scriptable and ROBLOX added it.

Dynamic lighting was scriptable and ROBLOX added it.

Terrain was buildable but ROBLOX added it.

There comes a point when scripting something causes too much of a workload on the servers to where it is simply better for ROBLOX to put the system in the main engine itself.


Support.
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CSordyl is not online. CSordyl
Joined: 30 May 2014
Total Posts: 2552
19 Jun 2014 08:16 AM
No support.

1. Scriptable
2. "Dynamic lighting was scriptable and ROBLOX added it." Mind providing a source?
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SmallOdds is not online. SmallOdds
Joined: 05 Nov 2011
Total Posts: 242
19 Jun 2014 08:20 AM
Support
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Nyxis is not online. Nyxis
Joined: 15 Nov 2012
Total Posts: 3374
19 Jun 2014 09:09 AM
Dynamic Lighting isn't "scriptable". It's a built-in feature that can be manipulated with Lua. Same goes for Fog & Terrain.
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FrenzyFighter is not online. FrenzyFighter
Joined: 31 Jul 2012
Total Posts: 1513
19 Jun 2014 09:11 AM
Even though it is scriptable it make the job 99% easier. Total support.


~You have not seen anything
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