|
| 13 Feb 2017 08:29 PM |
| # recent flying and sitting exploit has come around are the values at ## ## ## ## ## # bytes ] referring to the gravity of the character's limbs? I know to patch sitting i could do local timesSat = 0 local ######## = tick() humanoid.Changed:connect(function( prop ) if prop ## "Sit" then if tick() - ######## > 1 then ######## = tick() timesSat = # ### ######## # ######## # 1 if timesSat > 3 then #################### detected, please leave the game") end end end) how would i check for the floating exploit? I cant seem to figure out what values it is changing |
|
|
| Report Abuse |
|
|
Eventive
|
  |
| Joined: 28 Jul 2011 |
| Total Posts: 9827 |
|
| |
|
|
| 13 Feb 2017 08:32 PM |
A recent flying and sitting exploit has come around
are the values at [ censored bytes ] referring to the gravity of the character's limbs?
I know to patch sitting i could do
local sat = 0 local cooldown = tick() humanoid.Changed:connect( function( prop ) if prop == "Sit" then if tick() - cooldown > 1 then cooldown = tick() sat = 0 end sat = sat + 1 if sat > 3 then player:Kick( "" ) end end end )
how would i check for the floating exploit? I cant seem to figure out what values it is changing |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:32 PM |
| for the sit just use a changed and detect for the sit and just change it. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:33 PM |
Believe me if FE was the issue then how come people are floating around the map in nearly every game i visit including FE enabled games?
Characters still replicate |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:33 PM |
| I forgot, can't you Not* kick a player through a local script..? |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:34 PM |
| can any of you actually read that I solved sitting for anyone who still has that issue, and that I still need to patch floating |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:35 PM |
| I don't know what to do for floating, but I believe there a was a time you could change the local gravity... sorta like a gravity coil effect, you could see what they do for that (gravity coil gear) and try that. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:39 PM |
I am talking about this
https://www.youtube.com/watch?v=BFxZf3yNHGk |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:41 PM |
| Seems like local gravity, from what I recall... |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:42 PM |
The exploit wont work in studio, or at least when i told my friend to try it in a team create, so I cant figure out for sure
If someone could convert those values into something readable or assist me in finding a patch then this problem would end |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:45 PM |
| I could if I had access to my old computer, it has the tools to reverse engineer exploits. Which you can then send to roblox, via ##### and get it fixed. ##### the computer system died before I could. |
|
|
| Report Abuse |
|
|
Arkitek
|
  |
| Joined: 09 May 2015 |
| Total Posts: 13095 |
|
|
| 13 Feb 2017 08:48 PM |
u could still salvage the hard drive
|
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 08:49 PM |
| No it went out, had a lightning strike. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 09:31 PM |
| Roblox changes the values every Thursday to patch the new exploits that come out. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 11:38 PM |
Ah, yes. The character replicates. I can easily fly, noclip, levitate, speedhack, and teleport. Not to mention there is good old lag-switching which will never be stopped.
Exploiting is great fun, why look down on it so? |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 11:43 PM |
Oh also I have esp and an aimbot that works through the player's camera which is local. Great for first person shooters.
And did I mention that I spoof-call remote events and remote functions? Much fun indeed! You will never stop exploiters. c: |
|
|
| Report Abuse |
|
|
| |
|
|
| 13 Feb 2017 11:45 PM |
| ^ Will, the reason its this easy is for the developers. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 11:46 PM |
| Also you can kick people for their ping (lag-switch) and for speed hacks you can detect teleports and noclip... all that. :3 Even kick the player for calling # RE too often. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 11:47 PM |
| Most "fixes" to stop exploits can easily be bypassed. |
|
|
| Report Abuse |
|
|
Soybeen
|
  |
| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
|
|
| 13 Feb 2017 11:48 PM |
If you think lag switching can't be prevented then you aren't a very good exploiter.
|
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 11:49 PM |
| Actually its quite hard to bypass these stops, if the developer knows anything about scripting. |
|
|
| Report Abuse |
|
|
|
| 13 Feb 2017 11:52 PM |
| I should clarify, by "stopped" I meant it's not ever gonna be patched by Roblox. I agree that individual devs can probably detect it. |
|
|
| Report Abuse |
|
|
Soybeen
|
  |
| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
|
|
| 13 Feb 2017 11:53 PM |
If by 'probably' you mean 'definitely', and by 'devs' you mean 'anyone who understands tick()' then yes.
|
|
|
| Report Abuse |
|
|