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| 13 Feb 2017 06:58 PM |
| How would I make it so that a part will follow the players mouse position in the world?? |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 13 Feb 2017 07:16 PM |
| Part.Position = Mouse.Hit.p |
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| 13 Feb 2017 07:20 PM |
| Thank you for making it so simple! |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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TimeTicks
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| Joined: 27 Apr 2011 |
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| 13 Feb 2017 07:24 PM |
part.CFrame = CFrame.new(mouse.Hit.p) *
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| 13 Feb 2017 07:36 PM |
| How would I stop it from rising upwards to me? |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 13 Feb 2017 07:37 PM |
Mouse.TargetFilter = Part
I think. |
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| 13 Feb 2017 07:41 PM |
| Final Question, when I do part.CFrame, and hover my mouse over a part, it goes halfway into it, do you know how to fix that? |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 13 Feb 2017 07:42 PM |
Use my original Part.Position = Mouse.Hit.p with the TargetFilter, and it should be what you want. |
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