while_do
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| Joined: 01 Oct 2014 |
| Total Posts: 2694 |
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| 12 Feb 2017 07:38 PM |
here is the chat: 101: you can move the ghost brick 101: to see where you want to place it 101: when you're happy with the location you place it by clicking on the location where you want to place it
not sure what he means |
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htpasswd
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| Joined: 30 Aug 2016 |
| Total Posts: 10 |
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| 12 Feb 2017 07:57 PM |
| hey i was kind of wondering this too, bump |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 12 Feb 2017 08:19 PM |
why do two of you want to know how to make something that you are unsure what it is?
what the heck
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 12 Feb 2017 08:40 PM |
| the "ghost brick" is when you're placing # brick in build game or in games like miners haven where it shows where the brick will be. it's # temporary brick that is partially transparent. |
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htpasswd
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| Joined: 30 Aug 2016 |
| Total Posts: 10 |
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| 12 Feb 2017 09:55 PM |
lol i asked the question to my friend and he posted this for me without my consent
although i figured it out myself
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 12 Feb 2017 11:18 PM |
| he doesn't need your consent to make a post, screw off. |
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| 13 Feb 2017 12:59 AM |
| Create # part locally, use # while loop to set its CFrame to ############################# in # function fired by # click event, change the conditional boolean for the while loop, so that it ends; remove the local part, after recording its CFrame; then fire # remote event that creates # part from # server script at the local part's CFrame. A little too much code for # forum question, but hopefully you can figure it out with the logic provided |
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| 13 Feb 2017 01:01 AM |
set its CFrame to mouse.Hit's 3d position, since ROBLOX doesn't like the letter that describes that property by itself.
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Berberoka
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| Joined: 21 Apr 2011 |
| Total Posts: 328 |
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| 13 Feb 2017 01:04 AM |
| It's actually very easy to make learn these things ###################################################### ################################################################### ################################################## ############################################################################# |
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Berberoka
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| Joined: 21 Apr 2011 |
| Total Posts: 328 |
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| 13 Feb 2017 01:06 AM |
ROBLOX filters their own site now
http://wiki.roblox.com/index.php?title=API:Class/Mouse http://wiki.roblox.com/index.php?title=API:Class/Mouse/TargetFilter http://wiki.roblox.com/index.php?title=API:Region3 http://wiki.roblox.com/index.php?title=API:Class/Workspace/FindPartsInRegion3 |
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 13 Feb 2017 01:07 AM |
| couldn't you just use a loop to get all the bricks in the model, set there transparency to 0.5, then use mouse.pos and vector3 to figure out where to put the model? |
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Berberoka
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| Joined: 21 Apr 2011 |
| Total Posts: 328 |
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| 13 Feb 2017 01:08 AM |
| By moving certain things i suggest you create a stringvalue and make the value as player name so only the player can move it. assigning the value is up to you, maybe when the player clicks a gui or when they join the game. |
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