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| 10 Feb 2017 09:44 PM |
I know that the humanoid has a function for swimming, but its more of a detection for it... Is there any way to actually turn terrain water swimming on w/o terrain water? Say like
Humanoid.Swimming = true
or something like that... ? |
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| 10 Feb 2017 09:48 PM |
| You probably will have to make a swimming animation and custom controls. Have fun. |
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| 10 Feb 2017 09:55 PM |
what are you trying to make lol
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| 10 Feb 2017 09:58 PM |
A localscript where the player swims when they reach a height. I'm actually getting decently close to getting it to work... I just need a bit of help with
Humanoid:GetStateEnabled()
and
SetStateEnabled()
The wiki isn't really helping... |
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| 10 Feb 2017 10:04 PM |
"You probably will have to make a swimming animation and custom controls"
Nope.
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| 10 Feb 2017 10:06 PM |
| Instead of saying "Nope", why don't you reveal the way to do it without doing that? |
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| 10 Feb 2017 10:07 PM |
He already posted the answer.
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| 10 Feb 2017 10:09 PM |
Like I said, I haven't figured out how to use the darn thing yet. I do this:
Human:ChangeState(Enum.HumanoidStateType.Swimming)
but the state changes as it does when the player moves so I'm trying to figure out how to change it via:
void SetStateEnabled ( HumanoidStateType state, bool enabled )
and
bool GetStateEnabled ( HumanoidStateType state )
but the wiki doesnt give any examples... |
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