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How hard would this be?

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GearMechs is not online. GearMechs
Joined: 01 Dec 2010
Total Posts: 1220
10 Feb 2017 03:52 PM
I thought of an idea to take the original mario kart Wii courses and export them into games on roblox, and make a universe with the game hub ## the menu so it was a little like the actual game. Not sure how to start this, or get th race models from the game .iso tho. Small Developer
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GearMechs is not online. GearMechs
Joined: 01 Dec 2010
Total Posts: 1220
10 Feb 2017 04:03 PM
Bump

This is a serious thread - I'm not a noob


Small Developer
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Equilibristic is not online. Equilibristic
Joined: 03 Sep 2010
Total Posts: 750
10 Feb 2017 04:07 PM
use a 3d rendering software like blender or cinema 4d, and you could probably find free mesh copies of the game that you can use as a .obj file then after fixing it in the rendering software, import it into roblox studio
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haskjdfsask is not online. haskjdfsask
Joined: 08 Jun 2014
Total Posts: 810
10 Feb 2017 04:45 PM
1st you need to get mario kart on your computer, decompile it, get all the 3d models, convert that to .obj, convert THAT to roblox models, set up a FE lobby and datastore score tracker, car customizer GUI, actual racing mechanics, camera manipulation, teleporting, powerups, changing vehicle actually changes the handling, not to mention ripping all the sounds and uploading them to roblox, making for a steep starting investment price, etc etc etc

Idea's, in essence, are limitless. It's all about the execution, and I don't think it's realistic to think you can do it on your own (however tempting it may be)
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GearMechs is not online. GearMechs
Joined: 01 Dec 2010
Total Posts: 1220
10 Feb 2017 06:05 PM
@has

I didn't think about the sound stuff. Does anybody have any interest in working on this with me?




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haskjdfsask is not online. haskjdfsask
Joined: 08 Jun 2014
Total Posts: 810
10 Feb 2017 06:26 PM
Idk, sounds like a lot of work tbh
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