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Re: The Conquerors 3 - Naval update discussion

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BrokenBone is not online. BrokenBone
Joined: 28 Feb 2009
Total Posts: 678
09 Feb 2017 04:37 PM
What would you like to see in a naval update? So far I have 3 water maps(one compatible with koth), water mines, and a futuristic naval skin pack that haven’t been released.

I’m planning submarines and naval houses. I’m considering water turrets and an explosive ship

What would you like to see? How exactly would a submarine work and what would it do? Be descriptive and nothing crazy.
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goldencrack is online. goldencrack
Joined: 23 Jan 2013
Total Posts: 2421
09 Feb 2017 04:38 PM
Naval ship yard can heal ships
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Azukuri is not online. Azukuri
Joined: 23 Jun 2011
Total Posts: 999
09 Feb 2017 04:40 PM
How about a sea fort? Y'know like the ones they used in WW2. I feel like they should have the same cost as the forts, but simply called a sea fort. Also, make them able to garrison units? (Naval units)
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nick321boom is online. nick321boom
Joined: 20 Nov 2011
Total Posts: 61
09 Feb 2017 04:41 PM
Submarines should be research-only. Maybe it will take as long to research as Artillery, or somewhere around that time. You could make it so that people can switch the submarine from Surface to Submerged, with a button similar to the garrison feature. A nuclear upgrade could be added, and the research time anywhere from a Nuclear Bomb research to Fire Bomb research. Submarines are vulnerable while surfaced, and can only fire missiles from the surface. Oh, submarines should be undetectable while submerged unless hit by a water mine.

That is all I got.
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Tigercraft18 is not online. Tigercraft18
Joined: 10 Mar 2016
Total Posts: 9
09 Feb 2017 04:43 PM
I would like to see a Naval update because I have had a hobby of ships and would like to see more in Conquerors 3 I would like for the submarine to be added and I think that it should surface and dive and deploy mines and have torpedoes.
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goldencrack is online. goldencrack
Joined: 23 Jan 2013
Total Posts: 2421
09 Feb 2017 04:43 PM
@OP ''What would you like to see?'' More ships and something to heal them,and # buff THEY TAKE SO LONG TO KILL! ''How exactly would # submarine work and what would it do?'' It would launch torpedos that do # good amount of damage. For apperance maybe you can only see the the tube that comes out of the water and a bit of its body. The cosmetic flag might be on the tiny little hull that sticks out. It would be really fast BUT has low health. The submarine wouldnt really be used in # main fleet but more for oil rig/transport ship/dockyard raiding since it would run away from stronger ships but eaily take out stuctures
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thebayou is not online. thebayou
Joined: 21 Dec 2014
Total Posts: 628
09 Feb 2017 04:44 PM
I hate when ships spawn on top of each other. Just saying Also, this is totally unrelated, can you add an option to group units into like armies? It would organize my gameplay. || THEBAYOU ## ### FUTURE FAMOUS GUY
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VladimirLudwig is not online. VladimirLudwig
Joined: 20 Apr 2011
Total Posts: 16
09 Feb 2017 04:44 PM
I'd love to see them underwater but once they open fire they do a lot of damage but when taking hits they should die quick pricing the unit around a 120-140
Long reload rate of possible.
The explosive ship does not sound like a great Idea, It cannot hit land thus quite unuseful.
Naval turret should NOT have a longer range than the Battleship. If it does happen to do Price it high, or price it low and you could reduce its health.
For my Idea gunboats should be able to have a radius to spot submarines. The naval house sounds like a great Idea, I demanded this since the launch of the houses.
I'd like to suggest a Turret Limit avoid turret spam. This is an issue in a lot of the games I play, if this happens you might be able to switch up the tactics used. Making the game thus more strategic.


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bumpyxxx is not online. bumpyxxx
Joined: 04 Feb 2013
Total Posts: 4
09 Feb 2017 04:45 PM
You should make a long range missle ship and an anti-air ship. The missle ship would act as a naval artillery unit and the anti-air ship is self explanatory.
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goldencrack is online. goldencrack
Joined: 23 Jan 2013
Total Posts: 2421
09 Feb 2017 04:46 PM
Also im not so keen on the idea of # explosive ship since people can rush and take out your docks really easily the explosive tanks are already OP in the early game round
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Tigercraft18 is not online. Tigercraft18
Joined: 10 Mar 2016
Total Posts: 9
09 Feb 2017 04:46 PM
The Sea Forts could work but where would they be placed?
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goldencrack is online. goldencrack
Joined: 23 Jan 2013
Total Posts: 2421
09 Feb 2017 04:48 PM
''naval house water turret''


Naval house is a must.

Water turret...i have mixed opinions
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goldencrack is online. goldencrack
Joined: 23 Jan 2013
Total Posts: 2421
09 Feb 2017 04:55 PM
''Submarines should be research-only. Maybe it will take as long to research as Artillery, or somewhere around that time. You could make it so that people can switch the submarine from Surface to Submerged, with a button similar to the garrison feature. A nuclear upgrade could be added, and the research time anywhere from a Nuclear Bomb research to Fire Bomb research. Submarines are vulnerable while surfaced, and can only fire missiles from the surface. Oh, submarines should be undetectable while submerged unless hit by a water mine.''


I like the sound of research-onlyand the aprox time of the Artillery

Switching from surface and submerged seems a bit OP since people can pop-shot boats easily thus making them un-balanced

Missles on the sub seems a bit OP

I agree that they should be vunerable but they should be a fast unit

being unable to hit by boats and only by mines seems really OP since must players will just mass mine there docks or there oilrigs.
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calvinrocks05 is not online. calvinrocks05
Joined: 09 Jul 2014
Total Posts: 13
09 Feb 2017 04:56 PM
can you make it so submarines shoot missle's?
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SalenKotch is not online. SalenKotch
Joined: 26 Dec 2013
Total Posts: 271
09 Feb 2017 04:59 PM
How about instead of a water-turret, possibly water mines? I don't feel as though these really need an explanation, it'd be a really neat feature.


[=MARS AETERNUM=]
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SmilyJuggler42 is not online. SmilyJuggler42
Joined: 21 Jun 2015
Total Posts: 2
09 Feb 2017 05:03 PM
First of all submarines that'd be sick they could cost about 200 and if you clicked N while you have it selected it could turn invisible to all other players and units but couldn't shoot them. I think the naval house is great I've been waiting for that for a long time and water turrets is also a great idea but at the moment they'd be kind of useless. as for the maps I think you should add a map with a couple long trenches with high sides too big to fly over and have water at the bottom. You should definitely replace one of the guns on the carrier to a AA gun because my carriers have been hunted down by aircraft on countless occasions. I have an idea for a simple gummed you could add that has nothing to do with navies but will be incredibly easy compared to the other stuff you do so next update maybe you could add a free for all room a room preferably level five plus where there is no allying whatsoever. That's it thank you for taking the time to read my message I'd just like to say I'm a huge fan of your game.
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goldencrack is online. goldencrack
Joined: 23 Jan 2013
Total Posts: 2421
09 Feb 2017 05:06 PM
Ship Ideas:

Heavy Gunboat:

Aporx price of 100$

Would have a moderate speed and more damage then the gunboat

Speed Boats

Aprox price of 40-50$

It would be the alternative to the Transport ship.
It would hold less troops but be really fast.

Construction On Boat

Aprox price of 50-70$

Since you might create water turrets it would be unbalanced to randomly place them anywhere,so just like a Construction on Soldier you would create a naval construction yard this idea also goes well with the ''Naval Fort''
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zak0728 is not online. zak0728
Joined: 18 May 2012
Total Posts: 14
09 Feb 2017 05:07 PM
The subs could only be detected using destroyers so that could be a start and they do extra damage to Aircraft carriers and Battleships, and are very fast
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LordOfWaffle is not online. LordOfWaffle
Joined: 29 Sep 2011
Total Posts: 1211
09 Feb 2017 05:08 PM
A WW2 German Uboat skin.
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numberlessminer is not online. numberlessminer
Joined: 26 Nov 2012
Total Posts: 15
09 Feb 2017 05:39 PM
Submarines could work in many different ways:
A. Only can be destroyed by water mines/turrets and destroyers.
B. Can only attack ships and buildings ( not even naval buildings ).
C. Medium damage, health and speed.
D. Worth 130 - 200 Cash
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TheAwesomeOne235 is not online. TheAwesomeOne235
Joined: 21 Mar 2015
Total Posts: 7
09 Feb 2017 05:58 PM
only other submarines and destroyers can attack the submarine if it is underwater. When it's not underwater anything can attack it. However, when it is underwater it can't shoot.
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djdj65 is online. djdj65
Joined: 20 Oct 2012
Total Posts: 15
09 Feb 2017 06:00 PM
Submarines would be like stealth bombers (which only destroyers, and mines could sink), and Explosive ships sound dumb tbh. You should make a map where players all are small islands and need to conquer other islands.


e.e
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FrostBite3349 is not online. FrostBite3349
Joined: 31 Jul 2016
Total Posts: 4
09 Feb 2017 06:00 PM
Naval is by far the weakest and most unused form of unit in the game. It needs a damage buff and a range buff. It needs to be able to fire at bases from the shore so they can be actually useful. Also it needs more forms of weapons like missles and just normal gunshots it already has. Submarines should be like stealth bombers but with more range so it can shoot nuclear plants/power plants from a distance. The cost also needs to be reduced for naval units. 165 for a battleship that can't really even help in base raids is pretty unreasonable in my opinion but if you buff range and damage then the price would be fair.
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awesomerobloxian3 is not online. awesomerobloxian3
Joined: 04 Apr 2012
Total Posts: 1
09 Feb 2017 06:02 PM
just make naval ships with the same functions as land units (healing ship, AA ship, explosive ship, construction ship???)


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FrostBite3349 is not online. FrostBite3349
Joined: 31 Jul 2016
Total Posts: 4
09 Feb 2017 06:13 PM
Submarines should be completely untouchable when they are underwater but they can't fire. They should be able to garrison a high amount of troops and move slowly. They would almost completely replace transport boats unless you would make it so they have to be researched.
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