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ROBLOX Forum » Club Houses » Clans & Guilds
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Re: [RGL] Gutenburg Feedback Thread

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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
07 Feb 2017 05:36 PM
Map is in test phase, post your valid* criticism here.

*This implies you have played the map and know what you are talking about
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c4spian is online. c4spian
Joined: 09 Jul 2010
Total Posts: 12282
07 Feb 2017 05:37 PM
the open space between spawn and mid is a bit too big

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Cirivio is not online. Cirivio
Joined: 23 Jun 2012
Total Posts: 3703
07 Feb 2017 05:37 PM
(1st?) a small map, good for cqc, i like it


john / cirivio || join shield company today!
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NiteOwlFac is not online. NiteOwlFac
Joined: 14 Jan 2012
Total Posts: 3754
07 Feb 2017 05:37 PM
A lot of crossfires

idk if bad or good thing; might get the game flowing faster though
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Rektangle is not online. Rektangle
Joined: 10 Jul 2013
Total Posts: 634
07 Feb 2017 05:38 PM
no criticism for now. seems balanced enough to me and it's designed in a way that will alleviate # ton of camping.
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Rektangle is not online. Rektangle
Joined: 10 Jul 2013
Total Posts: 634
07 Feb 2017 05:39 PM
when roblox.com censors the letter "a"

thanx.
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zman250 is not online. zman250
Joined: 20 Jan 2011
Total Posts: 18410
07 Feb 2017 05:39 PM
fix the leaderboard at BG if you haven't already


#notmyemperor
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free_styling is not online. free_styling
Joined: 07 Jan 2017
Total Posts: 118
07 Feb 2017 05:41 PM
change the name, that's racist


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Noveum is not online. Noveum
Joined: 26 Sep 2010
Total Posts: 1253
07 Feb 2017 05:46 PM
Perfect map, I don't see much camping in its future unless its BB. Cx


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hawk2eye is not online. hawk2eye
Joined: 03 May 2010
Total Posts: 8525
07 Feb 2017 05:46 PM
tunnel should have a block preventing them from being crossfired from top/cave


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Externalization is online. Externalization
Joined: 21 Aug 2013
Total Posts: 13230
07 Feb 2017 05:47 PM
where is it
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Tylerchemistry is not online. Tylerchemistry
Joined: 26 Mar 2013
Total Posts: 997
07 Feb 2017 05:48 PM
would like more cover at mid by tnl side


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TreeRex64 is online. TreeRex64
Joined: 08 Feb 2013
Total Posts: 441
07 Feb 2017 05:49 PM
Overall looks like a solid map, I think CQCer's will be able to take alot of advantage on this map, and maybe LQCer's.


- Leet Clutcher Tree
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j_wo is not online. j_wo
Joined: 15 Jan 2012
Total Posts: 1206
07 Feb 2017 05:50 PM
Add cover at the middle of that open cave thing so it's not just # #### #### from each spawn
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TreeRex64 is online. TreeRex64
Joined: 08 Feb 2013
Total Posts: 441
07 Feb 2017 05:52 PM
True, maybe a bit of cover at mid could be put.


- Leet Clutcher Tree
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undefined_meme is not online. undefined_meme
Joined: 25 Feb 2016
Total Posts: 4811
07 Feb 2017 05:52 PM
easy to rotate from mid and trade off players after a rush


no risk no fun
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AgentVanBur is not online. AgentVanBur
Joined: 31 Dec 2013
Total Posts: 289
07 Feb 2017 05:54 PM
andrew you clearly haven't even played the map, you are just here to complain
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shockage is not online. shockage
Joined: 19 Dec 2012
Total Posts: 10507
07 Feb 2017 06:01 PM
fun
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TinpotOps is not online. TinpotOps
Joined: 22 Jul 2012
Total Posts: 813
07 Feb 2017 06:01 PM
map's fun to play, cover is a little scarce, but thats what makes it fun to play

mid is scary but fun


https://www.roblox.com/library/637860057/WHAT-AM-I-PLAYING-HUH
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undefined_meme is not online. undefined_meme
Joined: 25 Feb 2016
Total Posts: 4811
07 Feb 2017 06:03 PM
its an opinion..im not even complaining i just didnt feel like posting positives just yet for a certain reason


no risk no fun
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JTchemistry is not online. JTchemistry
Joined: 14 Aug 2010
Total Posts: 1053
07 Feb 2017 06:05 PM
maybe add cover on the mid bridge part like in the middle of narrowgills


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NigPatriot is not online. NigPatriot
Joined: 18 Oct 2008
Total Posts: 6384
07 Feb 2017 06:06 PM
Add a lip to the part of the entrance to mid so that it can't be as easily shot from the blue left/red right part of the map

Make the pillars on the blue right/red left part of the map thicker so that they can be used as cover for 1 player at a time
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NigPatriot is not online. NigPatriot
Joined: 18 Oct 2008
Total Posts: 6384
07 Feb 2017 06:07 PM
Also put ~2.5-3 stud high, solid rails on the mid bridge so that players have at least waist-high cover when pushing
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LordIntense is not online. LordIntense
Joined: 01 Oct 2011
Total Posts: 24238
07 Feb 2017 06:33 PM
looks good
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Randomletterspam is not online. Randomletterspam
Joined: 14 May 2016
Total Posts: 576
10 Feb 2017 05:03 PM
leave mid cover as it is prevents a the mid player for punishing players who extend on top and allows balcony to be pushed if your mid gives enough support
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