BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 07 Feb 2017 05:36 PM |
Map is in test phase, post your valid* criticism here.
*This implies you have played the map and know what you are talking about |
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c4spian
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| Joined: 09 Jul 2010 |
| Total Posts: 12282 |
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| 07 Feb 2017 05:37 PM |
the open space between spawn and mid is a bit too big
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Cirivio
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| Joined: 23 Jun 2012 |
| Total Posts: 3703 |
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| 07 Feb 2017 05:37 PM |
(1st?) a small map, good for cqc, i like it
john / cirivio || join shield company today! |
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| 07 Feb 2017 05:37 PM |
A lot of crossfires
idk if bad or good thing; might get the game flowing faster though
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Rektangle
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| Joined: 10 Jul 2013 |
| Total Posts: 634 |
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| 07 Feb 2017 05:38 PM |
| no criticism for now. seems balanced enough to me and it's designed in a way that will alleviate # ton of camping. |
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Rektangle
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| Joined: 10 Jul 2013 |
| Total Posts: 634 |
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| 07 Feb 2017 05:39 PM |
when roblox.com censors the letter "a"
thanx. |
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zman250
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| Joined: 20 Jan 2011 |
| Total Posts: 18410 |
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| 07 Feb 2017 05:39 PM |
fix the leaderboard at BG if you haven't already
#notmyemperor |
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| 07 Feb 2017 05:41 PM |
change the name, that's racist
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Noveum
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| Joined: 26 Sep 2010 |
| Total Posts: 1253 |
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| 07 Feb 2017 05:46 PM |
Perfect map, I don't see much camping in its future unless its BB. Cx
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hawk2eye
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| Joined: 03 May 2010 |
| Total Posts: 8525 |
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| 07 Feb 2017 05:46 PM |
tunnel should have a block preventing them from being crossfired from top/cave
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| 07 Feb 2017 05:48 PM |
would like more cover at mid by tnl side
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TreeRex64
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| Joined: 08 Feb 2013 |
| Total Posts: 441 |
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| 07 Feb 2017 05:49 PM |
Overall looks like a solid map, I think CQCer's will be able to take alot of advantage on this map, and maybe LQCer's.
- Leet Clutcher Tree |
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j_wo
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| Joined: 15 Jan 2012 |
| Total Posts: 1206 |
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| 07 Feb 2017 05:50 PM |
| Add cover at the middle of that open cave thing so it's not just # #### #### from each spawn |
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TreeRex64
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| Joined: 08 Feb 2013 |
| Total Posts: 441 |
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| 07 Feb 2017 05:52 PM |
True, maybe a bit of cover at mid could be put.
- Leet Clutcher Tree |
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| 07 Feb 2017 05:52 PM |
easy to rotate from mid and trade off players after a rush
no risk no fun |
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| 07 Feb 2017 05:54 PM |
| andrew you clearly haven't even played the map, you are just here to complain |
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shockage
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| Joined: 19 Dec 2012 |
| Total Posts: 10507 |
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TinpotOps
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| Joined: 22 Jul 2012 |
| Total Posts: 813 |
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| 07 Feb 2017 06:01 PM |
map's fun to play, cover is a little scarce, but thats what makes it fun to play
mid is scary but fun
https://www.roblox.com/library/637860057/WHAT-AM-I-PLAYING-HUH |
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| 07 Feb 2017 06:03 PM |
its an opinion..im not even complaining i just didnt feel like posting positives just yet for a certain reason
no risk no fun |
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| 07 Feb 2017 06:05 PM |
maybe add cover on the mid bridge part like in the middle of narrowgills
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| 07 Feb 2017 06:06 PM |
Add a lip to the part of the entrance to mid so that it can't be as easily shot from the blue left/red right part of the map
Make the pillars on the blue right/red left part of the map thicker so that they can be used as cover for 1 player at a time |
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| 07 Feb 2017 06:07 PM |
| Also put ~2.5-3 stud high, solid rails on the mid bridge so that players have at least waist-high cover when pushing |
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| 10 Feb 2017 05:03 PM |
| leave mid cover as it is prevents a the mid player for punishing players who extend on top and allows balcony to be pushed if your mid gives enough support |
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