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| 02 Feb 2017 07:24 PM |
maybe in a specific order
i wouldnt think so but it would help tbh |
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| 02 Feb 2017 07:26 PM |
| you can use a surface GUI and image labels to layer up to 10 images using the ZIndex property |
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RogueMage
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| Joined: 28 Jan 2012 |
| Total Posts: 1235 |
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| 02 Feb 2017 07:31 PM |
well i am testing it out
but i cant get them to layer the same way
i want to layer two face decals but every time i add a decal over the face it always appears underneath it |
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RogueMage
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| Joined: 28 Jan 2012 |
| Total Posts: 1235 |
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| 02 Feb 2017 07:33 PM |
| maybe add another part and then layer on that? |
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| 02 Feb 2017 07:37 PM |
| or just layer the 2 decals in an image editor and upload it as 1 decal |
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| 02 Feb 2017 07:39 PM |
| yeah but i'd rather keep them separate so i can switch them out easier |
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wehosh
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| Joined: 09 Oct 2008 |
| Total Posts: 137 |
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| 02 Feb 2017 07:45 PM |
Insert this into a script and then insert the script into a decal. It should work, let me know if it doesn't. My scripting is a little rusty to say the least.
while true do script.Parent.Texture = "" --second texture wait(3) --wait 1 second, you can change this and make it different for every one script.Parent.Texture = "" --Insert decal's first texture wait(3) script.Parent.Texture = "" wait(3) script.Parent.Texture = "" wait(3) script.Parent.Texture = "" wait(3) end
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Azuc
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| Joined: 11 Sep 2012 |
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| 02 Feb 2017 08:05 PM |
okay so uh
turns out you can't make roblox faces transparent whatsoever
unless you can
i haven't been able to make a default face transparent |
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| 02 Feb 2017 08:10 PM |
like i even removed the default face and replaced it with a decal
turns out that no matter what decal you put on the face it can't be transparent because it counts as the face itself |
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| 02 Feb 2017 08:15 PM |
| i mean like i could make a transparent head on top of the current one but man i really don't want to do that |
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