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| 02 Feb 2017 02:51 PM |
So enyahs7 and I had a small little debate about this, but I wanted to see which one would be more efficient in terms of creating a game. While they're both good ideas, I cannot say which one is better because I'd rather not be biased here.
enyahs7's method: Create two alternative accounts, one with R6, and another with R15. Use LoadCharacterAppearance depending on what one you're trying to use. When the character is added, clear their model and such, and replace it with what they need in terms of R15 or R6.
My method: Pre-build two models (template), one with R6, and another with R15. Build the models up depending on what the developer decides, and then store them in the ReplicatedStorage under the player's name or something. Whenever the character is added, clone the model and use that to allow the player to swap their state.
( ͡• ◡ ͡•) -=[ RAP: 622,605 || DurstAuric; the narb of ROBLOX - Another one bites the Durst ]=- ( ͡• ◡ ͡•) |
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Eventive
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| Joined: 28 Jul 2011 |
| Total Posts: 9827 |
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| 07 Feb 2017 02:21 PM |
Those are both good ones, but yours might be better.
ATR'er since 2013. |
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Soybeen
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| Joined: 17 Feb 2010 |
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| 07 Feb 2017 02:23 PM |
I'm confused on the context of this question, are these players, or NPCs, or what?
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| 13 Feb 2017 06:26 PM |
| No. They're not NPC. Whoops, forgot to reply. Been busy. Just your own character. ( ͡• ◡ ### ### RAP: 640,024 || DurstAuric; the narb of ROBLOX - Another one bites the Durst ### # ## ◡ ͡•) |
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