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| 01 Feb 2017 04:00 PM |
Please discuss only these gamemodes, preferably the last two. The campaign mode will take some time to make and will probably involve missions including these gamemodes, so it would make sense to make and release these as gamemode updates first.
Wonder gamemode Alliances: 2 vs 2 vs 2 / 3 vs 3 Objective: To get enough resources to build a very expensive building in one of a limited amount of spots in the map. It costs money to build and then you must build it up with repairmen/engineers. Details: Making you sacrifice your defense for soldiers that help towards winning the objective helps balance out your alliance’s standing vs the other’s. The building cannot be destroyed, only perhaps be sent backwards in building progress. Only one wonder per alliance can be built and it cannot have any buildings nearby.
Stronghold gamemode Alliances: 6 vs AI Objective: To destroy an Al’s large fortified base as fast as possible. Details: The AI has a limited amount of money and can rebuild and make new units to counter attacks. This gamemode is not meant to last forever like Survival, instead it’s meant to see what strategies you can come up with to finish the round as fast as possible.
**Trench Warfare gamemode Alliances: 2 vs 2 vs 2 / 3 vs 3 Objective: Undecided, probably conquest Details: I haven’t got many details for this gamemode, it’s still in the brainstorming phase. I can have a gamemode where you can alter the terrain to suit your needs. It wouldn’t be triangle terrain like it is now, instead it would be made up of bricks like stickmasterluke’s trench warfare. Post ideas so maybe a solid gamemode can be settled.
**Realistic gamemode Alliances: 2 vs 2 vs 2 / 3 vs 3 / temporary alliances Objective: To defeat all enemies Details: This gamemode could make TC3 more like a proper RTS, with more resources to collect, more realistic unit stats and abilities, more control over alliances, and more researches and upgrades. This idea is still new and unrefined.
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| 01 Feb 2017 04:03 PM |
| I like the sound of trench warfare. Maybe make it so different units can dig faster? Infantrymen would take long, but construction/engineers could do it faster? |
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Po0k
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| Joined: 02 Feb 2011 |
| Total Posts: 1584 |
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| 01 Feb 2017 04:03 PM |
trench warfare could be a harder version of TC3 instead of having modern technology right off the bat. everything could be researched.
R$0 https://forum.roblox.com/Forum/ShowPost.aspx?PostID=208637491 <-- petition to fix player search sign it |
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dylanjkl
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| Joined: 11 Jun 2011 |
| Total Posts: 72 |
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| 01 Feb 2017 04:04 PM |
| realistic gamemode please, oh my god, it's like I always wanted LOL. |
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| 01 Feb 2017 04:06 PM |
nick likes sandwiches -cleveland steamboat |
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| 01 Feb 2017 04:09 PM |
| The gimmick of trench warfare gamemode is you'd be able to modify the environment. I don't know if this would be fun or how the game would work with it yet, I need solid ideas and explanations. |
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| 01 Feb 2017 04:10 PM |
| A realistic gamemode would likely be based off of Rise of Nations, which features oil, knowledge, metal, coin, food, wood, merchant goods, and a market. |
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| 01 Feb 2017 04:40 PM |
I would love for both of the last two to be added in. Also, maps that could be used for the Trench warfare could be Battle or the Somme or something like that which had trenches in it C:
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| 01 Feb 2017 04:44 PM |
''Trench warfare''
Maybe it can be that we have to captre and objetive |
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bruhguy40
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| Joined: 03 Aug 2014 |
| Total Posts: 16 |
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| 01 Feb 2017 05:00 PM |
| He listened to me FINALLY REALISTIC MODE, I HAVEN'T SEEN IT IN MY LIFE |
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| 01 Feb 2017 05:03 PM |
Trench Warfare sounds amazing.
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Xerzius
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| Joined: 02 Aug 2013 |
| Total Posts: 28 |
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| 01 Feb 2017 05:07 PM |
Will this Trench Warfare include Gas bombs 10/10 would Trench Warfare |
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| 01 Feb 2017 05:36 PM |
| It's not going to be WWI trenches, it's more like the ability to modify the terrain around you. Nothing to do with WWI. |
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STDR1178
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| Joined: 04 Jun 2012 |
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| 01 Feb 2017 05:49 PM |
| Trench Warfare Thoughts. (This is all assuming we can only remove terrain.) I don't have anything against the idea... But it doesn't seem like there's much I can do... I could dig a trench and put infantry in it for RP reasons... But, the trench wouldn't really help much, since the stats remain the same and my troops are now spread apart. I could completely remove land and have a hole/sea to defend from naval/air units... Which I guess is a nice thing, but it doesn't excite me. I could dig a tunnel straight through a mountain, which also seems nice... I dunno if it'll be a great gamemode, but it doesn't seem bad either. Realistic Gamemode Thoughts. This really does intrigue me. But, before I put any ideas out there, I need to know how in depth it can go. ################# ### # few of the most complex things you can do, or might be able to? |
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| 01 Feb 2017 06:20 PM |
The ability to change the terrain to your liking is the gimmick. It's not that you're putting soldiers in it and providing some sort of cover for them, you aren't.
The realistic gamemode is more of a realistic RTS than realistic units and buildings, so it's not like I'll have planes moving to stay in the air or tanks that can go over terrain soldiers cant. I can do fog of war, I cannot have too many more moving units so I can't have units that collect resources going back and forth. They'll have to stay in one place. Which is what the civilians in Rise of Nations do anyway. |
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| 01 Feb 2017 06:35 PM |
| For the realistic game mode you should put countries instead of colors |
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| 01 Feb 2017 06:38 PM |
| Thx for saying that you have cool games dude I liked them so much I will make a happy face :)))))))))))))))))))) |
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| 01 Feb 2017 06:51 PM |
Trench warfare sounds unique and for the realistic, maybe that could be a diffrent game, like The Conquerors Realistic mark 1 or something.
Trench warfare could add a new troop called "The Shoveler"? the build the trenches, while a new type of tank "The Bulldozer" places terrain by moving it? |
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Kryptonex
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| Joined: 07 Jun 2013 |
| Total Posts: 74 |
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| 01 Feb 2017 06:55 PM |
**Realistic gamemode
^ YESSSSSSSSSSS |
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| 01 Feb 2017 07:09 PM |
| I think that this is a good idea, maybe you have a small trench and you can upgrade to get a bigger longer one. |
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TheMrPina
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| Joined: 01 Apr 2016 |
| Total Posts: 13 |
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| 01 Feb 2017 07:09 PM |
yeah trench is will be good game mode
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| 01 Feb 2017 08:01 PM |
wwi trenches would be fun i would play it for hours on end |
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xTemeni
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| Joined: 08 Aug 2011 |
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| 01 Feb 2017 08:36 PM |
The trench warfare is better in my opinion.
Realistic game mode would be too different, it wouldn't feel like TC3 anymore. Trench doesn't have enough details for me too though. But if it is kind of like stickmasterluke's then I would go for it. |
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| 01 Feb 2017 08:42 PM |
| Maybe with trench warfare there could be certain maps like the # # # m e. Here is my Idea on trench warfare(also how it was originally): There would be about 4 to 6 trenches, and maybe you could build up your base behind your trench lines, and you would have to take over the trenches to get to the enemy base. Ye could also add special trench warfare units (like soldiers with ######## on the end of their ### and possibly lower health (if ye want to make it a tad more realistic), and ####### ### units. Ye could also create a new artillery unit that stays stationary, and with a certain range. I know it would be very hard to build and script, but it would be amazing to see trench warfare in my favorite game on ROBLOX. |
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| 01 Feb 2017 08:44 PM |
| I also like the idea of being able to dig your own trenches. Maybe ye could put that into a Trench Warfare ######## (if ye make one) |
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