generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Rotating door around hinge w/ cframe

Previous Thread :: Next Thread 
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
31 Jan 2017 06:53 PM
for i = 1, 30 do
Arg1.Frame.CFrame = Arg1.Frame.CFrame * CFrame.new(0, 0, Arg1.Frame.Size.X/40) * CFrame.Angles(0, math.rad(3), 0)
wait()
end
-- Arg1 is model, Frame is inside model. It is the door


This is inprecise. How can I make it work perfectly?
Report Abuse
Wowgnomes is online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
31 Jan 2017 06:55 PM
Use a hinge and bodymover, best solution I've found.


Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
31 Jan 2017 06:57 PM
I saw that in apoc, how exactly does that work?

Instead it seems smarter to do
local startcframe = Door.Frame.CFrame

-- cframe stuff around start
Report Abuse
Wowgnomes is online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
31 Jan 2017 07:00 PM
I made a door that resets itself every 10 minutes or so in case it breaks (although it rarely does), used by bodymovers. 1 position closed position, it will naturally rotate, 1 position toward a location where it would make the door swing open


Report Abuse
newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
31 Jan 2017 07:00 PM
Not sure what a hinge is tbh BUT cant you just do.

for i=1,360 do
a.CFrame=CFrame.new(a.CFrame.p.unit,math.rad(i))
end


Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
31 Jan 2017 07:04 PM
2nd constructor is a vector3 pos not a #
Report Abuse
newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
31 Jan 2017 07:11 PM
I was thinking of something like this:
The part I tested it on spun but it acted in a weird manner.

This is what I was thinking of if anyone wanted to know what I was tlaking about.

local p=workspace.Part
for i=0,1,1/(36/3) do
p.CFrame=p.CFrame*CFrame.fromAxisAngle(p.CFrame.p.unit,math.rad(i))
wait()
end


Try what the others suggested :( or this.

try this maybe.

for i=0,1,1/(36/3) do
p.CFrame=p.CFrame*CFrame.Angles(0,math.rad(i),0)
end


Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
31 Jan 2017 07:18 PM
With
p.CFrame=p.CFrame*CFrame.Angles(0,math.rad(i),0)
it just rotates in place. Im testing out how to counter measure and make it appear to rotate around a hinge, but I cant find a way to do it.
Report Abuse
newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
31 Jan 2017 07:20 PM
Ohhh.

Hmm maybe using cos and sin with a fake circles radius of the doors width/2

Ill try to think of code like that.


Report Abuse
Wowgnomes is online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
31 Jan 2017 07:27 PM
rotate a block centered on hinge, have door welded to that block


Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
31 Jan 2017 07:30 PM
seems like a lot of overhead
Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
01 Feb 2017 04:23 PM
b
Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
01 Feb 2017 04:46 PM
b2
Report Abuse
newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
01 Feb 2017 04:52 PM
I have the hinge code but it makes it where the actual starting position is changed but I have no idea how to offset it according to how it is facing.

goo.gl/xBgzeG


Report Abuse
newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
01 Feb 2017 05:02 PM
you may have to change the X to Z and the rightVector to leftVector OR lookVector mine is set up to use the standard block which has the longest side..x. According to this I made it so X can be any length and rotate upon it. This will work with any integer goo.gl/1oMe9S local function rotatePart(part,deg) local step=1 if deg<0 then step=-step end local s=math.floor(part.Size.X/2) local org=part.CFrame-part.CFrame.rightVector*(s+0.5) for i=0,deg,step do local i=math.rad(i) local x,y=math.cos(i),math.sin(i) part.CFrame= org *CFrame.Angles(0,math.atan2(y,x),0) ######################## wait() end end rotatePart(workspace.Part,-90) --usage
Report Abuse
newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
01 Feb 2017 05:04 PM
goo.gl/1oMe9S :)))) vid
goo.gl/RBLsnB :)) code


Report Abuse
Client_Replicated is not online. Client_Replicated
Joined: 18 Jul 2011
Total Posts: 1567
01 Feb 2017 05:07 PM
have the door & hinge in a model, set the hinge as the primarypart, and set the primary part's cframe to your liking, if you really want to do it via CFrame that is
Report Abuse
Thane_1 is not online. Thane_1
Joined: 08 Apr 2009
Total Posts: 827
01 Feb 2017 05:33 PM
You'd have better luck using a Motor, but this is the CFrame version:
The hinge should be level with the door, and X of DoorOffset is half the Width of the door (would be 5 in this case)


local Pos = CFrame.new(0,0,0) --Position of hinge
local Angle = 0
local DoorOffset = Vector3.new(2.5,0,0)

Door.CFrame = Pos * CFrame.Angles(0,math.rad(Angle),0) * DoorOffset


~Who's awesome? You're awesome!
Report Abuse
AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
04 Feb 2017 11:35 AM
Finally got it to work, just by using a script. Will save hundreds of parts
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image