Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 31 Jan 2017 11:30 AM |
https://www.roblox.com/games/442019846/Dread-Awakening-Evil-Major-WIP-RESIDENT-EVIL-7#!/game-instances
We've been working on a game heavily inspired off of resident evil 7, it features a VERY similar house to the Guest House in RE7, it has small puzzles as of now. |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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VVired
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| Joined: 26 May 2014 |
| Total Posts: 590 |
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| 31 Jan 2017 02:56 PM |
| Great game, feels like Dark and Confined (i think thats the name) and roses bashed in together to make one game. Also I came across a bug, when I got to the part using the computer it said "click to close website" when I clicked the website didn't close .-. |
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| 31 Jan 2017 04:34 PM |
| Why are you basing it off of the game resident evil? Ive ###### the game the actual game And completed it? Could you please had more to it? |
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Abraxious
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| Joined: 30 Jan 2011 |
| Total Posts: 264 |
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igotzit
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| Joined: 19 Jul 2014 |
| Total Posts: 500 |
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| 31 Jan 2017 07:53 PM |
| I don't like horror games. |
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| 31 Jan 2017 08:58 PM |
Cool game
What turns me entirely off is the speed of the character
What a dumb idea to make it slow
You really think its gonna make it to front page with that speed lol?
It pissed me off so much
I also clossed the website without reading so when i got over to the house, I didnt know what to do
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 01 Feb 2017 10:11 AM |
| The website is irrelevant, and for the speed, people dont sprint around while investigating. house at full speed, hold shift to sprint. |
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| 01 Feb 2017 01:54 PM |
But this is ROBLOX, not real life
Regular speed should be default. |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 01 Feb 2017 02:27 PM |
| We're trying to make the experience immersive, as I said. The player can sprint if they hold shift. It looks odd running around the house in full speed. |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 04 Feb 2017 09:17 AM |
| Also if anyones looking to help, please PM, we need scripters :) |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 06 Feb 2017 11:35 AM |
| There has been a big update adding a new puzzle :) |
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LamakKM
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| Joined: 30 Aug 2010 |
| Total Posts: 1532 |
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| 06 Feb 2017 12:42 PM |
The first thing I noticed was the walk speed, it's way too slow and really annoying. Game needs more tension, the creaks and whispers are too cliche. Also, there really is no backstory why in the world are you going to some creepy old murder house in the middle of the night? Saving system needs to be implement (not sure if you were already planning on doing this.) I noticed that when you clicked on something with text if you clicked again before that text had faded the text goes a weird white and black. I also think it would feel a lot better if I could see myself doing things, looking down at my body, holding the flashlight, etc.
Kill First, Die Last, One Shot, One Kill, No Luck, Pure Skill. Mess with the best, Die like the rest. |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 06 Feb 2017 12:49 PM |
We do plan on adding a first person body, the text issue is known.
The story at the moment is going to be severely changed. It's currently a place holder, the house isn't even an asylum anymore. It's getting major changes.
As for tension, that is a plan, I am looking into finding someone who can program an NPC for us, and possibly a combat system.
As for the walkspeed, you can press shift to sprint. I may boost it a tiny bit, but for the most part it's supposed to be a slower paced game. |
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VVired
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| Joined: 26 May 2014 |
| Total Posts: 590 |
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| 17 Feb 2017 06:13 AM |
| These people have clearly not played a horror game. You're not supposed to be fast in horror games unless its Outlast (One that includes lot of running) |
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| 17 Feb 2017 12:34 PM |
| I understand that you don't want the player zipping through the house, but the current walkspeed is so low that it becomes an inconvenience to the player rather than a gameplay mechanic. Consider raising it slightly so as to not put off potential players. |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 21 Feb 2017 11:21 AM |
| Walkspeed increased from 4 to 5, sprint speed increased from 10 to 12. |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 09 Mar 2017 11:26 AM |
| Major update, walkspeed also increased more |
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xLawOut
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| Joined: 28 Feb 2015 |
| Total Posts: 1782 |
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| 09 Mar 2017 11:43 AM |
10/10, would be better if I could see anything at the start of the game and I didn't spawn outside the map.
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 09 Mar 2017 11:48 AM |
| The spawning out of the map is a glitch, I'll work on it. |
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xLawOut
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| Joined: 28 Feb 2015 |
| Total Posts: 1782 |
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| 09 Mar 2017 11:55 AM |
also wulfx,
https://www.roblox.com/games/487530067/Isolation
I demand you rename the project, I don't care if it's continued or not https://www.roblox.com/games/652274207/Isolated read description here
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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Wulfx
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| Joined: 07 Aug 2009 |
| Total Posts: 2719 |
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| 09 Mar 2017 12:34 PM |
https://www.roblox.com/games/190460467/Isolation-ORIGINAL-Final-Fix
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xLawOut
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| Joined: 28 Feb 2015 |
| Total Posts: 1782 |
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| 09 Mar 2017 01:02 PM |
@wulf what are you trying to point out? isolation is dead, and your project is live due to the group being active.
isolated = isolation, thus my point is proven
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