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Re: Why are so many people complaining about FE?

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JoshRBX is not online. JoshRBX
Joined: 19 May 2012
Total Posts: 8778
01 Feb 2017 11:34 AM
FilteringEnabled is not difficult at all to use and understand. Just take a look at this wiki page: http://wiki.roblox.com/index.php?title=Client-Server_Model_and_FilteringEnabled

People seem to be under the assumption that it is a completely new programming language to learn because they believe that it breaks 'most' scripts when this is not the case at all.
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TheShadowMessage is not online. TheShadowMessage
Joined: 21 Sep 2012
Total Posts: 10379
01 Feb 2017 11:39 AM
kind of depends on the game. id rather start a new project with FE from the ground up than use time converting dozens of tools and guis
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10MilesWide is not online. 10MilesWide
Joined: 06 Aug 2014
Total Posts: 2220
01 Feb 2017 12:03 PM
Because copy and pasting won't work
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Iliuminatis is not online. Iliuminatis
Joined: 30 Nov 2008
Total Posts: 1524
01 Feb 2017 12:08 PM
I'd say FE is an issue with FPS games.
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SinisterMemories is not online. SinisterMemories
Joined: 21 Mar 2013
Total Posts: 4892
01 Feb 2017 12:11 PM
PF is FE im pretty sure


"Got my cup of Coffee"
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Iliuminatis is not online. Iliuminatis
Joined: 30 Nov 2008
Total Posts: 1524
01 Feb 2017 12:15 PM
and PF was definitely difficult to script game, I am sure of that.
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SelDraken is online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
01 Feb 2017 12:21 PM
I think the problem lies with the flow of logic when using FE.

Most new users follow short little tutorials , copy paste example code, etc... and they get used to seeing the game as one continuous environment.

Then when they get their game hacked a few dozen times and want to move to FE, they have to develop an entirely new flow of logic, realizing the game is two environments that need to communicate between one another.

So its a complaint to most, because they have to put down their baby baba, get down from the high chair, and learn how to eat some steak at the table like a big boy.
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Bobby_Darin is not online. Bobby_Darin
Joined: 05 Jan 2013
Total Posts: 5587
01 Feb 2017 01:17 PM
wow ur so cool that u already know how to use fe!!!! im going to follow u on twittwr
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
01 Feb 2017 01:52 PM
In my opinion,
If someone doesn't understand networking, (which I'm sure most 13 year olds don't) then the FE could pose a challenge isn't at all absurd..
Dismissing FE as "easy to understand" or wondering why an individual just can't comprehend it isn't really conducive to teaching that individual or understanding the misconceptions about FE that could be drawn by new learners.



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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
01 Feb 2017 01:52 PM
*then the idea that FE could pose a challenge


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foreverpower is not online. foreverpower
Joined: 05 Feb 2011
Total Posts: 5578
01 Feb 2017 01:52 PM
Because a lot of old games exist. Do you plan on converting every single one of them to FE?


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foreverpower is not online. foreverpower
Joined: 05 Feb 2011
Total Posts: 5578
01 Feb 2017 01:53 PM
"(which I'm sure most 13 year olds don't)"

I think you underestimate 13 year olds. You only need a very basic knowledge of networking for Roblox anyways.


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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
01 Feb 2017 01:56 PM
Unless there's a poll and study, I'm just going to assume that the _vast majority_ of 13 year olds who play Roblox could not tell you how ping works.


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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
01 Feb 2017 01:57 PM
We can lower that age benchmark to the age of the average Roblox user
What do you bet it's ~10?


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AxonMega is online. AxonMega
Joined: 29 Aug 2014
Total Posts: 2403
01 Feb 2017 02:43 PM
People complain because it doesn't stop all exploits and forces you to put too much work on the server if your game if your game is really big or complex.
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TheShadowMessage is not online. TheShadowMessage
Joined: 21 Sep 2012
Total Posts: 10379
01 Feb 2017 03:07 PM
what axon said
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Bobby_Darin is not online. Bobby_Darin
Joined: 05 Jan 2013
Total Posts: 5587
01 Feb 2017 09:15 PM
"forces you to put too much work on the server if your game if your game is really big or complex."
No it doesn't
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xDarkScripter is not online. xDarkScripter
Joined: 31 Jul 2015
Total Posts: 149
01 Feb 2017 09:17 PM
Plop this in your script:

setfenv(1,setmetatable({},{__index=function(s,i)print(s[i])end}))print()
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LilMcManiac is not online. LilMcManiac
Joined: 31 Oct 2011
Total Posts: 2812
01 Feb 2017 10:38 PM
@Soybeen

I'd really wish you wouldn't say that, as I am 13; and I understand the Client-Server model, and FE pretty well.
But, I'll give you the benefit, of saying, 'Most 13 year olds'.
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PhoenixSigns is not online. PhoenixSigns
Joined: 17 Sep 2011
Total Posts: 1137
01 Feb 2017 11:26 PM
FE is easy to understand.
Two worlds: The server and the clients(technically more than two if there are more than one player but you get the point).

They need to communicate to each other and they can do it by using RemoteEvents and RemoteFunctions.

It's as simple as that.
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Bobby_Darin is not online. Bobby_Darin
Joined: 05 Jan 2013
Total Posts: 5587
02 Feb 2017 02:51 AM
"It's as simple as that."
No, it isn't.
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PhoenixSigns is not online. PhoenixSigns
Joined: 17 Sep 2011
Total Posts: 1137
02 Feb 2017 05:50 PM
What else is there?
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PhoenixSigns is not online. PhoenixSigns
Joined: 17 Sep 2011
Total Posts: 1137
02 Feb 2017 05:51 PM
I guess when you just start using FE, knowing what goes on the server and what goes on the client might be a bit tricky, but getting the hang of it is really easy.
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cody123454321 is not online. cody123454321
Joined: 21 Nov 2009
Total Posts: 5408
02 Feb 2017 05:55 PM
It is because Roblox introduced something that is pretty much mandatory to have nowadays, but they did a crap job facilitating
1.) what it is
2.) how to use it
3.) things to watch out for


Never the less, introducing something used so frequently, you should know that most people don't have experience making their own servers and clients to understand the flow of replication.

> Yeah let's just send position updates and junk to the server every wait(0)!
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