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| 31 Jan 2017 04:11 PM |
| Looking to build my own character structure, having issues finding a reliable movement method. Whats the best way to replicate the movement of a humanoid without using one? |
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| 31 Jan 2017 04:37 PM |
animationcontroller?
"Got my cup of Coffee" |
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| 31 Jan 2017 05:33 PM |
| Simply just trying to move a part via WSAD. Velocity, BodyPosition, and a few other methods are buggy and not as smooth as the regular humanoid. Curious if anyone else has a method that is lightweight and smooth |
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| 31 Jan 2017 06:06 PM |
| debating on just making the default character invisible, and attaching the character rig to the torso. It's going to mess with my collisions though.. Anyone else have at least a recommendation I could experiment with? |
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| 01 Feb 2017 11:11 AM |
Can't get this to work, anybody?
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| 01 Feb 2017 11:14 AM |
CFrame
"Got my cup of Coffee" |
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| 01 Feb 2017 11:29 AM |
| Then how would I do collisions? The character would just go through everything else |
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RogueMage
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| Joined: 28 Jan 2012 |
| Total Posts: 1235 |
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| 01 Feb 2017 11:30 AM |
| Set the Character parts to CanCollide = true..? |
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| 01 Feb 2017 11:49 AM |
| CFrame works, Always assumed even with CanCollide true that it clipped through, I'm so use to the older CFrame when things were super buggy, thanks |
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| 01 Feb 2017 12:18 PM |
| Tested the character outside of studio, the block clips through walls even with CanCollide set to true. I gotta head to work but will experiment a little more when I get home tonight, any fixes or ideas I'll check later tonight, thanks for the responses though |
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| 01 Feb 2017 08:54 PM |
BodyMover
"Got my cup of Coffee" |
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| 01 Feb 2017 09:01 PM |
Use CFrame but with collision detection
Might be a bit complicated lol s u c c s for u ;) |
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