Ad_an
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| Joined: 17 Feb 2016 |
| Total Posts: 1106 |
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| 31 Jan 2017 02:55 PM |
How do you make your game anti-exploit. Is there a script or ??
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Wrathsong
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| Joined: 05 Jul 2012 |
| Total Posts: 22393 |
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| 31 Jan 2017 02:56 PM |
There is no one anti exploit script. You can sometimes manually combat certain exploits with code but FilteringEnabled is your best protection against exploits.
Ever wanted to learn how to script? Check out my YouTube channel: youtube.com/austintheslayer Want to see me code in action? Follow my twitch: twitch.tv/austinrblx |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 31 Jan 2017 03:02 PM |
| FE only stops some exploits and forces you to put too much work on the server. |
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| 31 Jan 2017 03:02 PM |
| Axon enjoy getting flamed as if somebody dropped a burning sausage onto your hairy gorilla body. |
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| 31 Jan 2017 03:03 PM |
| No, be reasonable on what you make the sever do. Don't make the server do everything, that's just stupid... client does animation and visual, whilst firing the server to handle damage and etc... while giving other clients a visual... also particle emitters and sounds replicate to the server... so just handle it on the client. :D |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 31 Jan 2017 03:13 PM |
@Lua_Basics
Its not that simple for the kind of games I make.
@Intented-Pun
I do enjoy getting flamed, actually. I've started threads before entirely for that purpose. |
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Ad_an
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| Joined: 17 Feb 2016 |
| Total Posts: 1106 |
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| 31 Jan 2017 08:34 PM |
Need more ideas and help please
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| 31 Jan 2017 08:36 PM |
| There are no more ideas, you imbecile |
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Ad_an
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| Joined: 17 Feb 2016 |
| Total Posts: 1106 |
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| 31 Jan 2017 08:51 PM |
^ now now child don't get salty
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