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| 31 Jan 2017 06:33 AM |
let's write a code that destroys you, we'll begin with #code
#code
if game.Players.LocalPlayer:connect() then game.Players.LocalPlayer:Destroy() end
/music plays |
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| 31 Jan 2017 06:35 AM |
#code
game.Players.LocalPlayer.Name = "ur_not_cool"
if game.Players.LocalPlayer:Destroy() = false then local msg = "i will not delete this message now you're going to get destroyed xd" game.Players.LocalPlayer:Destroy() wait(5) print("an user has been destroyed") end end
/music plays |
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