C_Sharper
|
  |
| Joined: 03 Oct 2011 |
| Total Posts: 6405 |
|
|
| 29 Jan 2017 05:44 PM |
Is there a way to make my NPC's lag a little bit less by using this method?
If not my npc's, than my gun projectiles. They look super smooth to the shooter, but for other player they come out as laggy.
Thanks. |
|
|
| Report Abuse |
|
|
alij12
|
  |
| Joined: 03 Oct 2011 |
| Total Posts: 1204 |
|
|
| 29 Jan 2017 05:49 PM |
you could make the projectiles local to each player
and what do you mean make your NPC's lag a little bit less? Whats wrong with them?
#code Do not give up; the beginning is always the hardest part. |
|
|
| Report Abuse |
|
|
C_Sharper
|
  |
| Joined: 03 Oct 2011 |
| Total Posts: 6405 |
|
|
| 30 Jan 2017 11:24 AM |
I was just reading up on the article, such as throwing an object to another player, there's some latency as the network owner changes. So I figured maybe that's whats happening to my NPC's?
Might as well try to kill two birds with one stone here.
I could set the network owner of the bullets to the shooter, and the NPC's owner to the server?? Would that help out? |
|
|
| Report Abuse |
|
|