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| 28 Jan 2017 08:26 PM |
Should be easy to implement and function exactly the same as roblox's bubble chat.
im a mlg |
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| 28 Jan 2017 08:27 PM |
why can't you do it urself
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RobuxLife
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| Joined: 19 Sep 2012 |
| Total Posts: 13336 |
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| 28 Jan 2017 08:32 PM |
>Should be easy to implement
>cant do it yourself
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| 28 Jan 2017 08:34 PM |
--should be easy to implement into my game --wasn't implying that it was easy
i would do it but im busy fixing a weird glitch atm
im a mlg |
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| 28 Jan 2017 08:38 PM |
| It's free under the confuger button |
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| 28 Jan 2017 08:41 PM |
| I'll do it if you pay through group funds. |
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| 28 Jan 2017 08:49 PM |
^ yea i will
also
you'll have to do it server sided because my game is fe
im firing a remote event in replicated storage whenever a player chats (im using a custom chat system)
but you can just use plr.Chatted:connect(function(msg) to replace it (in a server script)
Then you could make a billboard gui with the plr's message on it and adornee it to his head
im a mlg |
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| 28 Jan 2017 08:54 PM |
Ok:
game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) game:GetService("ChatService"):Chat(plr.Character, msg) end) end)
I have no access to a computer to test it and if you want an actual gfx image over their head you'll have to wait a bit for me to get on it. |
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| 28 Jan 2017 08:55 PM |
Oops should be
game:GetService("ChatService"):Chat(plr.Character, msg, "Blue") |
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| 28 Jan 2017 09:30 PM |
| emegerd i didn't know about that ####### im a mlg |
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