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| 28 Jan 2017 08:40 PM |
couldn't think of a good title.
So I have tool A, which upon activation does an action that sets walkspeed to 0 until the action is fully completed.
Tool B, though, sets walkspeed to a certain value as soon as you equip it, which is needed for its function.
What's a good way to stop people from being able to get around from the walkspeed change in tool A by selecting tool B? |
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| 28 Jan 2017 08:43 PM |
| In tool B, only change their walkspeed if it's already above 0. |
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