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| 28 Jan 2017 10:30 AM |
(i think this belongs here, because i believe most of it is done on the scripting part of it) how would i go about making procedural animations on a custom or roblox's rig?
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| 28 Jan 2017 02:09 PM |
roblox character creator plugin and animation plugin, search roblox custom character, first yt video
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| 28 Jan 2017 02:11 PM |
search up procedural animation on ur search engine and then look at the wikipedia card/tile (if u using google)
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membra
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| Joined: 14 Oct 2008 |
| Total Posts: 6313 |
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| 28 Jan 2017 02:49 PM |
Move body parts manually using CFrames and crap, use mathy things to calculate how you want your character to move. Pretty difficult, but can make some pretty results.
Or you can make a set of predefined animations and fiddle around with the AdjustSpeed and AdjustWeight functions of the animation track, blending animations together and stuff. |
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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| 28 Jan 2017 02:50 PM |
| inverse kinematics may help you with this but im not exactly sure |
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| 28 Jan 2017 08:09 PM |
o ok i have a basic outline of what i have to do i guess now
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| 28 Jan 2017 08:29 PM |
use welds and cframes to animate the limbs instead of the animation system
that's what u have to do |
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