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Re: procedural animation

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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
28 Jan 2017 10:30 AM
(i think this belongs here, because i believe most of it is done on the scripting part of it)
how would i go about making procedural animations on a custom or roblox's rig?


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
28 Jan 2017 12:55 PM
bumpy


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
28 Jan 2017 02:07 PM
bumpu


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iJacobness is not online. iJacobness
Joined: 20 Jan 2014
Total Posts: 4944
28 Jan 2017 02:09 PM
roblox character creator plugin and animation plugin, search roblox custom character, first yt video


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
28 Jan 2017 02:10 PM
thats not procedural tho


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iJacobness is not online. iJacobness
Joined: 20 Jan 2014
Total Posts: 4944
28 Jan 2017 02:11 PM
wdym by procedural


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
28 Jan 2017 02:11 PM
search up procedural animation on ur search engine and then look at the wikipedia card/tile (if u using google)


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membra is not online. membra
Joined: 14 Oct 2008
Total Posts: 6313
28 Jan 2017 02:49 PM
Move body parts manually using CFrames and crap, use mathy things to calculate how you want your character to move. Pretty difficult, but can make some pretty results.

Or you can make a set of predefined animations and fiddle around with the AdjustSpeed and AdjustWeight functions of the animation track, blending animations together and stuff.
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Fangous is not online. Fangous
Joined: 03 Jul 2010
Total Posts: 4448
28 Jan 2017 02:50 PM
inverse kinematics may help you with this but im not exactly sure
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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
28 Jan 2017 08:09 PM
o ok i have a basic outline of what i have to do i guess now


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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
28 Jan 2017 08:29 PM
use welds and cframes to animate the limbs instead of the animation system

that's what u have to do
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